基于Python实现经典植物大战僵尸游戏

2022-07-15,,,,

游戏截图

动态演示

源码分享

state/tool.py

import os
import json
from abc import abstractmethod
import pygame as pg
from . import constants as c

class state():
    def __init__(self):
        self.start_time = 0.0
        self.current_time = 0.0
        self.done = false
        self.next = none
        self.persist = {}
    
    @abstractmethod
    def startup(self, current_time, persist):
        '''abstract method'''

    def cleanup(self):
        self.done = false
        return self.persist
    
    @abstractmethod
    def update(self, surface, keys, current_time):
        '''abstract method'''

class control():
    def __init__(self):
        self.screen = pg.display.get_surface()
        self.done = false
        self.clock = pg.time.clock()
        self.fps = 60
        self.keys = pg.key.get_pressed()
        self.mouse_pos = none
        self.mouse_click = [false, false]  # value:[left mouse click, right mouse click]
        self.current_time = 0.0
        self.state_dict = {}
        self.state_name = none
        self.state = none
        self.game_info = {c.current_time:0.0,
                          c.level_num:c.start_level_num}
 
    def setup_states(self, state_dict, start_state):
        self.state_dict = state_dict
        self.state_name = start_state
        self.state = self.state_dict[self.state_name]
        self.state.startup(self.current_time, self.game_info)

    def update(self):
        self.current_time = pg.time.get_ticks()
        if self.state.done:
            self.flip_state()
        self.state.update(self.screen, self.current_time, self.mouse_pos, self.mouse_click)
        self.mouse_pos = none
        self.mouse_click[0] = false
        self.mouse_click[1] = false

    def flip_state(self):
        previous, self.state_name = self.state_name, self.state.next
        persist = self.state.cleanup()
        self.state = self.state_dict[self.state_name]
        self.state.startup(self.current_time, persist)

    def event_loop(self):
        for event in pg.event.get():
            if event.type == pg.quit:
                self.done = true
            elif event.type == pg.keydown:
                self.keys = pg.key.get_pressed()
            elif event.type == pg.keyup:
                self.keys = pg.key.get_pressed()
            elif event.type == pg.mousebuttondown:
                self.mouse_pos = pg.mouse.get_pos()
                self.mouse_click[0], _, self.mouse_click[1] = pg.mouse.get_pressed()
                print('pos:', self.mouse_pos, ' mouse:', self.mouse_click)

    def main(self):
        while not self.done:
            self.event_loop()
            self.update()
            pg.display.update()
            self.clock.tick(self.fps)
        print('game over')

def get_image(sheet, x, y, width, height, colorkey=c.black, scale=1):
        image = pg.surface([width, height])
        rect = image.get_rect()

        image.blit(sheet, (0, 0), (x, y, width, height))
        image.set_colorkey(colorkey)
        image = pg.transform.scale(image,
                                   (int(rect.width*scale),
                                    int(rect.height*scale)))
        return image

def load_image_frames(directory, image_name, colorkey, accept):
    frame_list = []
    tmp = {}
    # image_name is "peashooter", pic name is 'peashooter_1', get the index 1
    index_start = len(image_name) + 1 
    frame_num = 0;
    for pic in os.listdir(directory):
        name, ext = os.path.splitext(pic)
        if ext.lower() in accept:
            index = int(name[index_start:])
            img = pg.image.load(os.path.join(directory, pic))
            if img.get_alpha():
                img = img.convert_alpha()
            else:
                img = img.convert()
                img.set_colorkey(colorkey)
            tmp[index]= img
            frame_num += 1

    for i in range(frame_num):
        frame_list.append(tmp[i])
    return frame_list

def load_all_gfx(directory, colorkey=c.white, accept=('.png', '.jpg', '.bmp', '.gif')):
    graphics = {}
    for name1 in os.listdir(directory):
        # subfolders under the folder resources\graphics
        dir1 = os.path.join(directory, name1)
        if os.path.isdir(dir1):
            for name2 in os.listdir(dir1):
                dir2 = os.path.join(dir1, name2)
                if os.path.isdir(dir2):
                # e.g. subfolders under the folder resources\graphics\zombies
                    for name3 in os.listdir(dir2):
                        dir3 = os.path.join(dir2, name3)
                        # e.g. subfolders or pics under the folder resources\graphics\zombies\coneheadzombie
                        if os.path.isdir(dir3):
                            # e.g. it's the folder resources\graphics\zombies\coneheadzombie\coneheadzombieattack
                            image_name, _ = os.path.splitext(name3)
                            graphics[image_name] = load_image_frames(dir3, image_name, colorkey, accept)
                        else:
                            # e.g. pics under the folder resources\graphics\plants\peashooter
                            image_name, _ = os.path.splitext(name2)
                            graphics[image_name] = load_image_frames(dir2, image_name, colorkey, accept)
                            break
                else:
                # e.g. pics under the folder resources\graphics\screen
                    name, ext = os.path.splitext(name2)
                    if ext.lower() in accept:
                        img = pg.image.load(dir2)
                        if img.get_alpha():
                            img = img.convert_alpha()
                        else:
                            img = img.convert()
                            img.set_colorkey(colorkey)
                        graphics[name] = img
    return graphics

def loadzombieimagerect():
    file_path = os.path.join('source', 'data', 'entity', 'zombie.json')
    f = open(file_path)
    data = json.load(f)
    f.close()
    return data[c.zombie_image_rect]

def loadplantimagerect():
    file_path = os.path.join('source', 'data', 'entity', 'plant.json')
    f = open(file_path)
    data = json.load(f)
    f.close()
    return data[c.plant_image_rect]

pg.init()
pg.display.set_caption(c.original_caption)
screen = pg.display.set_mode(c.screen_size)

gfx = load_all_gfx(os.path.join("resources","graphics"))
zombie_rect = loadzombieimagerect()
plant_rect = loadplantimagerect()

state/constants.py


start_level_num = 1

original_caption = 'plant vs zombies game'

screen_width = 800
screen_height = 600
screen_size = (screen_width, screen_height)

grid_x_len = 9
grid_y_len = 5
grid_x_size = 80
grid_y_size = 100


white        = (255, 255, 255)
navyblue     = ( 60,  60, 100)
sky_blue     = ( 39, 145, 251)
black        = (  0,   0,   0)
lightyellow  = (234, 233, 171)
red          = (255,   0,   0)
purple       = (255,   0, 255)
gold         = (255, 215,   0)
green        = (  0, 255,   0)

size_multiplier = 1.3

#game info dictionary keys
current_time = 'current time'
level_num = 'level num'

#states for entire game
main_menu = 'main menu'
load_screen = 'load screen'
game_lose = 'game los'
game_victory = 'game victory'
level = 'level'

main_menu_image = 'mainmenu'
option_adventure = 'adventure'
game_loose_image = 'gameloose'
game_victory_image = 'gamevictory'

#map components
background_name = 'background'
background_type = 'background_type'
init_sun_name = 'init_sun_value'
zombie_list = 'zombie_list'

map_empty = 0
map_exist = 1

background_offset_x = 220
map_offset_x = 35
map_offset_y = 100

#menubar
choosebar_type = 'choosebar_type'
choosebar_static = 0
choosebar_move = 1
chossebar_bowling = 2
menubar_background = 'chooserbackground'
movebar_background = 'movebackground'
panel_background = 'panelbackground'
start_button = 'startbutton'
card_pool = 'card_pool'

movebar_card_fresh_time = 6000
card_move_time = 60

#plant info
plant_image_rect = 'plant_image_rect'
car = 'car'
sun = 'sun'
sunflower = 'sunflower'
peashooter = 'peashooter'
snowpeashooter = 'snowpea'
wallnut = 'wallnut'
cherrybomb = 'cherrybomb'
threepeashooter = 'threepeater'
repeaterpea = 'repeaterpea'
chomper = 'chomper'
cherry_boom_image = 'boom'
puffshroom = 'puffshroom'
potatomine = 'potatomine'
squash = 'squash'
spikeweed = 'spikeweed'
jalapeno = 'jalapeno'
scaredyshroom = 'scaredyshroom'
sunshroom = 'sunshroom'
iceshroom = 'iceshroom'
hypnoshroom = 'hypnoshroom'
wallnutbowling = 'wallnutbowling'
redwallnutbowling = 'redwallnutbowling'

plant_health = 5
wallnut_health = 30
wallnut_cracked1_health = 20
wallnut_cracked2_health = 10
wallnut_bowling_damage = 10

produce_sun_interval = 7000
flower_sun_interval = 22000
sun_live_time = 7000
sun_value = 25

ice_slow_time = 2000

freeze_time = 7500
icetrap = 'icetrap'

#plant card info
card_sunflower = 'card_sunflower'
card_peashooter = 'card_peashooter'
card_snowpeashooter = 'card_snowpea'
card_wallnut = 'card_wallnut'
card_cherrybomb = 'card_cherrybomb'
card_threepeashooter = 'card_threepeashooter'
card_repeaterpea = 'card_repeaterpea'
card_chomper = 'card_chomper'
card_puffshroom = 'card_puffshroom'
card_potatomine = 'card_potatomine'
card_squash = 'card_squash'
card_spikeweed = 'card_spikeweed'
card_jalapeno = 'card_jalapeno'
card_scaredyshroom = 'card_scaredyshroom'
card_sunshroom = 'card_sunshroom'
card_iceshroom = 'card_iceshroom'
card_hypnoshroom = 'card_hypnoshroom'
card_redwallnut = 'card_redwallnut'

#bullet info
bullet_pea = 'peanormal'
bullet_pea_ice = 'peaice'
bullet_mushroom = 'bulletmushroom'
bullet_damage_normal = 1

#zombie info
zombie_image_rect = 'zombie_image_rect'
zombie_head = 'zombiehead'
normal_zombie = 'zombie'
conehead_zombie = 'coneheadzombie'
buckethead_zombie = 'bucketheadzombie'
flag_zombie = 'flagzombie'
newspaper_zombie = 'newspaperzombie'
boomdie = 'boomdie'

losthead_health = 5
normal_health = 10
flag_health = 15
conehead_health = 20
buckethead_health = 30
newspaper_health = 15

attack_interval = 1000
zombie_walk_interval = 70

zombie_start_x = screen_width + 50

#state
idle = 'idle'
fly = 'fly'
explode = 'explode'
attack = 'attack'
attacked = 'attacked'
digest = 'digest'
walk = 'walk'
die = 'die'
cry = 'cry'
freeze = 'freeze'
sleep = 'sleep'

#level state
choose = 'choose'
play = 'play'

#background
background_day = 0
background_night = 1

state/main.py

from . import tool
from . import constants as c
from .state import mainmenu, screen, level

def main():
    game = tool.control()
    state_dict = {c.main_menu: mainmenu.menu(),
                  c.game_victory: screen.gamevictoryscreen(),
                  c.game_lose: screen.gamelosescreen(),
                  c.level: level.level()}
    game.setup_states(state_dict, c.main_menu)
    game.main()

主执行文件main.py

import pygame as pg
from source.main import main

if __name__=='__main__':
    main()
    pg.quit()

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