-- coroutine api: create, resume, yield, wrap. running, status
-- coroutine status: suspend, running, normal, dead
local stop = function()
return coroutine.yield(7, 9)
end
local co ...
Unity中的Coroutine(协程)
估计熟悉Unity的人看过或者用过StartCoroutine()
假设我们在场景中有一个UGUI组件, Image:
将以下代码绑定到Image
using UnityEngine;
using System.Collections;
using System...
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-- 不携带参数
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local main = function...
using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;
using System;
public class LoadingPage : MonoBehaviour {
public UISlider progressBar;
// 目标进度
floa...