day120:MoFang:修复宠物喂食饱食度不增加的BUG&修复宠物死亡导致数据错乱的BUG

2023-06-26,,

目录

BUG1:修复宠物喂食饱食度未增加的BUG

BUG2:修复当用户拥有2个宠物时,如果第1个宠物挂了,会出现第二个宠物变成第1个宠物的情况,会导致数据发生混乱出现bug

BUG1:修复宠物喂食饱食度未增加的BUG

原因:喂养宠物成功后,只保存了hp,没有保存hp_time

methods:{
feed(pet_key){
// 我的背包
this.game.save({"pet_key":pet_key}); // 记录本次喂养的宠物下标
this.game.goFrame("package","package.html", this.current,null,{
type:"push",
subType:"from_top",
duration:300
}); api.addEventListener({
name: 'pet_feed_success'
}, (ret, err)=>{
if( ret ){
this.pet_list[ret.value.pet_key].hp = Math.ceil( ret.value.hp_time / this.pet_list[ret.value.pet_key].pet_hp_max * 100 )
// ***喂养成功之后,hp和hp_time都要保存到前端***
this.pet_list[ret.value.pet_key].hp_time = ret.value.hp_time;
this.game.save({"pet_list":this.pet_list})
}
}); },

BUG2:修复当用户拥有2个宠物时,如果第1个宠物挂了,会出现第二个宠物变成第1个宠物的情况,会导致数据发生混乱出现bug

解决:

    在第一个宠物挂了以后, 因为当初保存宠物数据的时候使用列表保存,所以在第一个成员被清理的时候,肯定会出现数据成员往前调整的现象

    所以可以把保存宠物的数据格式从列表改成字典.

    如果当前用户有2个宠物,而第1个宠物挂了以后,则不直接删除第一个宠物,而是暂时保留数据并对数据进行状态改动.

    2.1 在宠物死亡的时候,判断如果是第一个宠物,则添加一个is_die=true的标记

    2.2 在宠物显示的时候,如果当前宠物出现is_die的标记,则不显示. ????

    2.3 用户在背包使用宠物道具时, 判断第一个宠物是否有is_die的标记,如果有,则进行替换

1.后端

from application import socketio
from flask import request
from application.apps.users.models import User
from flask_socketio import join_room, leave_room
from application import mongo
from .models import Goods,Setting,db
from status import APIStatus as status
from message import ErrorMessage as errmsg
# 建立socket通信
# @socketio.on("connect", namespace="/mofang")
# def user_connect():
# """用户连接"""
# print("用户%s连接过来了!" % request.sid)
# # 主动响应数据给客户端
# socketio.emit("server_response","hello",namespace="/mofang") # 断开socket通信
@socketio.on("disconnect", namespace="/mofang")
def user_disconnect():
print("用户%s退出了种植园" % request.sid ) @socketio.on("login", namespace="/mofang")
def user_login(data):
# 分配房间
room = data["uid"]
join_room(room)
# 保存当前用户和sid的绑定关系
# 判断当前用户是否在mongo中有记录
query = {
"_id": data["uid"]
}
ret = mongo.db.user_info_list.find_one(query)
if ret:
mongo.db.user_info_list.update_one(query,{"$set":{"sid": request.sid}})
else:
mongo.db.user_info_list.insert_one({
"_id": data["uid"],
"sid": request.sid,
}) # 返回种植园的相关配置参数
orchard_settings = {}
setting_list = Setting.query.filter(Setting.is_deleted==False, Setting.status==True).all()
"""
现在的格式:
[<Setting package_number_base>, <Setting package_number_max>, <Setting package_unlock_price_1>]
需要返回的格式:
{
package_number_base:4,
package_number_max: 32,
...
}
"""
for item in setting_list:
orchard_settings[item.name] = item.value # 返回当前用户相关的配置参数
user_settings = {}
# 从mongo中查找用户信息,判断用户是否激活了背包格子
user_dict = mongo.db.user_info_list.find_one({"sid":request.sid})
# 背包格子
if user_dict.get("package_number") is None:
user_settings["package_number"] = orchard_settings.get("package_number_base",4)
mongo.db.user_info_list.update_one({"sid":request.sid},{"$set":{"package_number": user_settings["package_number"]}})
else:
user_settings["package_number"] = user_dict.get("package_number") """种植园植物信息"""
# 总树桩数量
setting = Setting.query.filter(Setting.name == "user_total_tree").first()
if setting is None:
tree_total = 9
else:
tree_total = int(setting.value) # 用户已经激活的树桩
setting = Setting.query.filter(Setting.name == "user_active_tree").first()
if setting is None:
user_tree_number = 3
else:
user_tree_number = int(setting.value)
user_tree_number = user_dict.get("user_tree_number",user_tree_number) # 种植的植物列表
user_tree_list = user_dict.get("user_tree_list", [])
key = 0
for tree_item in user_tree_list:
tree_item["status"] = "tree_status_%s" % int(tree_item["status"]) # 植物状态
tree_item["water_time"] = redis.ttl("user_tree_water_%s_%s" % (data["uid"],key))
tree_item["growup_time"] = redis.ttl("user_tree_growup_%s_%s" % (data["uid"],key))
key+=1
# 植物状态信息
status_list = [
"tree_status_0",
"tree_status_1",
"tree_status_2",
"tree_status_3",
"tree_status_4",
]
setting_list = Setting.query.filter(Setting.name.in_(status_list)).all()
tree_status = {}
for item in setting_list:
tree_status[item.name] = item.value """显示植物相关道具"""
# 获取背包中的化肥和宠物粮
fertilizer_num,pet_food_num = get_package_prop_list(user_dict)
# 获取剪刀和浇水
# 只有植物处于成长期才会允许裁剪
# 只有植物处于幼苗期才会允许浇水
waters = 0
shears = 0
user_tree_list = user_dict.get("user_tree_list",[])
if len(user_tree_list) > 0:
key = 0
for tree in user_tree_list:
if (tree["status"] == "tree_status_%s" % 2) and int(tree.get("waters",0)) == 0:
"""处于幼苗期"""
# 判断只有种植指定时间以后的幼苗才可以浇水
interval_time = redis.ttl("user_tree_water_%s_%s" % (user_dict.get("_id"), key) )
if interval_time==-2:
waters+=1 elif (tree["status"] == "tree_status_%s" % 3) and int(tree.get("shears",0)) == 0:
"""处于成长期"""
interval_time = redis.ttl("user_tree_shears_%s_%s" % (user_dict.get("_id"), key))
if interval_time==-2:
shears+=1
key+=1
message = {
"errno":status.CODE_OK,
"errmsg":errmsg.ok,
"orchard_settings":orchard_settings,
"user_settings":user_settings,
"tree_total":tree_total,
"user_tree_number":user_tree_number,
"user_tree_list":user_tree_list,
"fertilizer_num":fertilizer_num,
"pet_food_num":pet_food_num,
"tree_status":tree_status,
"waters":waters,
"shears":shears,
}
socketio.emit("login_response", message, namespace="/mofang", room=room) def get_package_prop_list(user_dict):
fertilizer_num = 0
pet_food_num = 0
prop_list = user_dict.get("prop_list", {})
for prop_item, num in prop_list.items():
pid = prop_item.split("_")[-1]
num = int(num)
prop_obj = Goods.query.get(pid)
if prop_obj.prop_type == 2:
# 提取化肥
fertilizer_num += num
elif prop_obj.prop_type == 3:
# 提取宠物粮
pet_food_num += num return fertilizer_num,pet_food_num @socketio.on("user_buy_prop", namespace="/mofang")
def user_buy_prop(data):
"""用户购买道具"""
room = request.sid
# 从mongo中获取当前用户信息
user_info = mongo.db.user_info_list.find_one({"sid":request.sid})
user = User.query.get(user_info.get("_id"))
if user is None:
socketio.emit("user_buy_prop_response", {"errno":status.CODE_NO_USER,"errmsg":errmsg.user_not_exists}, namespace="/mofang", room=room)
return # 判断背包物品存储是否达到上限
use_package_number = int(user_info.get("use_package_number",0)) # 当前诗经使用的格子数量
package_number = int(user_info.get("package_number",0)) # 当前用户已经解锁的格子数量
# 本次购买道具需要使用的格子数量
setting = Setting.query.filter(Setting.name == "td_prop_max").first()
if setting is None:
td_prop_max = 10
else:
td_prop_max = int(setting.value) # 计算购买道具以后需要额外占用的格子数量
if ("prop_%s" % data["pid"]) in user_info.get("prop_list",{}):
"""曾经购买过当前道具"""
prop_num = int( user_info.get("prop_list")["prop_%s" % data["pid"]]) # 购买前的道具数量
new_prop_num = prop_num+int(data["num"]) # 如果成功购买道具以后的数量
old_td_num = prop_num // td_prop_max
if prop_num % td_prop_max > 0:
old_td_num+=1
new_td_num = new_prop_num // td_prop_max
if new_prop_num % td_prop_max > 0:
new_td_num+=1
td_num = new_td_num - old_td_num
else:
"""新增购买的道具"""
# 计算本次购买道具需要占用的格子数量 if int(data["num"]) > td_prop_max:
"""需要多个格子"""
td_num = int(data["num"]) // td_prop_max
if int(data["num"]) % td_prop_max > 0:
td_num+=1
else:
"""需要一个格子"""
td_num = 1 if use_package_number+td_num > package_number:
"""超出存储上限"""
socketio.emit("user_buy_prop_response", {"errno": status.CODE_NO_PACKAGE, "errmsg": errmsg.no_package},
namespace="/mofang", room=room)
return # 从mysql中获取商品价格
prop = Goods.query.get(data["pid"])
if user.money > 0: # 当前商品需要通过RMB购买
if float(user.money) < float(prop.price) * int(data["num"]):
socketio.emit("user_buy_prop_response", {"errno":status.CODE_NO_MONEY,"errmsg":errmsg.money_no_enough}, namespace="/mofang", room=room)
return
else:
"""当前通过果子进行购买"""
if int(user.credit) < int(prop.credit) * int(data["num"]):
socketio.emit("user_buy_prop_response", {"errno": status.CODE_NO_CREDIT, "errmsg": errmsg.credit_no_enough},
namespace="/mofang", room=room)
return # 从mongo中获取用户列表信息,提取购买的商品数量进行累加和余额
query = {"sid": request.sid}
if user_info.get("prop_list") is None:
"""此前没有购买任何道具"""
message = {"$set":{"prop_list":{"prop_%s" % prop.id:int(data["num"])}}}
mongo.db.user_info_list.update_one(query,message)
else:
"""此前有购买了道具"""
prop_list = user_info.get("prop_list") # 道具列表
if ("prop_%s" % prop.id) in prop_list:
"""如果再次同一款道具"""
prop_list[("prop_%s" % prop.id)] = prop_list[("prop_%s" % prop.id)] + int(data["num"])
else:
"""此前没有购买过这种道具"""
prop_list[("prop_%s" % prop.id)] = int(data["num"]) mongo.db.user_info_list.update_one(query, {"$set":{"prop_list":prop_list}}) # 扣除余额或果子
if prop.price > 0:
user.money = float(user.money) - float(prop.price) * int(data["num"])
else:
user.credit = int(user.credit) - int(prop.credit) * int(data["num"]) db.session.commit() # 返回购买成功的信息
socketio.emit("user_buy_prop_response", {"errno":status.CODE_OK,"errmsg":errmsg.ok}, namespace="/mofang", room=room)
# 返回最新的用户道具列表
user_prop() @socketio.on("user_prop", namespace="/mofang")
def user_prop():
"""用户道具"""
userinfo = mongo.db.user_info_list.find_one({"sid":request.sid})
prop_list = userinfo.get("prop_list",{})
prop_id_list = []
for prop_str,num in prop_list.items():
pid = int(prop_str[5:])
prop_id_list.append(pid) data = []
prop_list_data = Goods.query.filter(Goods.id.in_(prop_id_list)).all()
setting = Setting.query.filter(Setting.name == "td_prop_max").first()
if setting is None:
td_prop_max = 10
else:
td_prop_max = int(setting.value) for prop_data in prop_list_data:
num = int( prop_list[("prop_%s" % prop_data.id)])
if td_prop_max > num:
data.append({
"num": num,
"image": prop_data.image,
"pid": prop_data.id,
"pty": prop_data.prop_type,
})
else:
padding_time = num // td_prop_max
padding_last = num % td_prop_max
arr = [{
"num": td_prop_max,
"image": prop_data.image,
"pid": prop_data.id,
"pty": prop_data.prop_type,
}] * padding_time
if padding_last != 0:
arr.append({
"num": padding_last,
"image": prop_data.image,
"pid": prop_data.id,
"pty": prop_data.prop_type,
})
data = data + arr
mongo.db.user_info_list.update_one({"sid":request.sid},{"$set":{"use_package_number":len(data)}})
room = request.sid
fertilizer_num,pet_food_num = get_package_prop_list(userinfo)
socketio.emit("user_prop_response", {
"errno": status.CODE_OK,
"errmsg": errmsg.ok,
"data":data,
"fertilizer_num":fertilizer_num,
"pet_food_num":pet_food_num,
}, namespace="/mofang",
room=room) @socketio.on("unlock_package", namespace="/mofang")
def unlock_package():
"""解锁背包"""
# 从mongo获取当前用户解锁的格子数量
user_info = mongo.db.user_info_list.find_one({"sid":request.sid})
user = User.query.get(user_info.get("_id"))
if user is None:
socketio.emit("unlock_package_response", {"errno":status.CODE_NO_USER,"errmsg":errmsg.user_not_exists}, namespace="/mofang", room=room)
return package_number = int(user_info.get("package_number"))
num = 7 - (32 - package_number) // 4 # 没有解锁的格子 # 从数据库中获取解锁背包的价格
setting = Setting.query.filter(Setting.name == "package_unlock_price_%s" % num).first()
if setting is None:
unlock_price = 0
else:
unlock_price = int(setting.value) # 判断是否有足够的积分或者价格
room = request.sid
if user.money < unlock_price:
socketio.emit("unlock_package_response", {"errno": status.CODE_NO_MONEY, "errmsg": errmsg.money_no_enough},
namespace="/mofang", room=room)
return # 解锁成功
user.money = float(user.money) - float(unlock_price)
db.session.commit() # mongo中调整数量
mongo.db.user_info_list.update_one({"sid":request.sid},{"$set":{"package_number": package_number+1}})
# 返回解锁的结果
socketio.emit("unlock_package_response", {
"errno": status.CODE_OK,
"errmsg": errmsg.ok},
namespace="/mofang", room=room)
import math
from application import redis
@socketio.on("pet_show", namespace="/mofang")
def pet_show():
"""显示宠物"""
room = request.sid
user_info = mongo.db.user_info_list.find_one({"sid":request.sid})
user = User.query.get(user_info.get("_id"))
if user is None:
socketio.emit("pet_show_response", {"errno":status.CODE_NO_USER,"errmsg":errmsg.user_not_exists}, namespace="/mofang", room=room)
return # 获取宠物列表
pet_list = user_info.get("pet_list", []) """
pet_list: [
{
"pid":11,
"image":"pet.png",
"hp":100%,
"created_time":xxxx-xx-xx xx:xx:xx,
"skill":"70%",
"has_time":30天
},
]
"""
# 从redis中提取当前宠物的饱食度和有效期
# 初始化宠物的生命周期
pet_hp_max = 10000
for key,pet in enumerate(pet_list):
setting = Setting.query.filter(Setting.name == "pet_hp_max_%s" % pet["pid"]).first()
if setting is None:
pet_hp_max = 7200
else:
pet_hp_max = int(setting.value)
pet["hp"] = math.ceil( redis.ttl("pet_%s_%s_hp" % (user.id,key+1)) / pet_hp_max * 100 )
pet["has_time"] = redis.ttl("pet_%s_%s_expire" % (user.id,key+1))
pet["hp_time"] = redis.ttl("pet_%s_%s_hp" % (user.id,key+1))
pet["pet_hp_max"] = pet_hp_max
# 在饱食度低于0时,给当前宠物进行标记
if pet["hp"] <=0:
pet["is_die"] = 1
redis.delete("pet_%s_%s_expire" % (user.id,key+1)) mongo.db.user_info_list.update_one({"sid":room},{"$set":{"pet_list":pet_list}}) pet_number = user_info.get("pet_number", 1)
print(pet_list)
socketio.emit(
"pet_show_response",
{
"errno": status.CODE_OK,
"errmsg": errmsg.ok,
"pet_list": pet_list,
"pet_number": pet_number,
},
namespace="/mofang",
room=room
) from datetime import datetime
@socketio.on("use_prop", namespace="/mofang")
def use_prop(data):
"""使用道具"""
pid = data.get("pid")
pet_key = data.get("pet_key",0)
room = request.sid
# 获取mongo中的用户信息
user_info = mongo.db.user_info_list.find_one({"sid": request.sid})
# 获取mysql中的用户信息
user = User.query.get(user_info.get("_id"))
if user is None:
socketio.emit("pet_use_response", {"errno": status.CODE_NO_USER, "errmsg": errmsg.user_not_exists},
namespace="/mofang", room=room)
return # 获取道具
prop_data = Goods.query.get(pid)
if prop_data is None:
socketio.emit("pet_use_response", {"errno":status.CODE_NO_SUCH_PROP,"errmsg":errmsg.not_such_prop}, namespace="/mofang", room=room)
return if int(prop_data.prop_type) == 0:
"""使用植物道具"""
# 1. 判断当前的植物数量是否有空余
tree_list = user_info.get("user_tree_list", []) # 当前用户最多可种植的数量
setting = Setting.query.filter(Setting.name == "user_active_tree").first()
if setting is None:
user_tree_number = 3
else:
user_tree_number = int(setting.value)
user_tree_number = user_info.get("user_tree_number", user_tree_number) if len(tree_list) >= user_tree_number:
socketio.emit("prop_use_response", {"errno": status.CODE_NO_EMPTY, "errmsg": errmsg.prop_not_empty},
namespace="/mofang", room=room)
return # 使用道具
mongo.db.user_info_list.update_one({"sid":room},{"$push":{"user_tree_list":
{ # 植物状态
"time": int(datetime.now().timestamp()), # 种植时间
"status": 2, # 植物状态,2表示幼苗状态
"waters": 0, # 浇水次数
"shears": 0, # 使用剪刀次数
}
}}) # 从种下去到浇水的时间
pipe = redis.pipeline()
pipe.multi()
setting = Setting.query.filter(Setting.name == "tree_water_time").first()
if setting is None:
tree_water_time = 3600
else:
tree_water_time = int(setting.value)
# 必须等时间到了才可以浇水
pipe.setex("user_tree_water_%s_%s" % (user.id,len(tree_list)),int(tree_water_time),"_")
# 必须等时间到了才可以到成长期
setting = Setting.query.filter(Setting.name == "tree_growup_time").first()
if setting is None:
tree_growup_time = 3600
else:
tree_growup_time = int(setting.value)
pipe.setex("user_tree_growup_%s_%s" % (user.id,len(tree_list)),tree_growup_time, "_")
pipe.execute() user_login({"uid": user.id}) if int(prop_data.prop_type) == 1:
"""使用宠物道具"""
# 1. 判断当前的宠物数量
# 获取宠物列表
pet_list = user_info.get("pet_list", [])
if len(pet_list) > 1 and pet_list[0]['is_die'] == 0 and pet_list[1]['is_die'] == 0:
socketio.emit("pet_use_response", {"errno":status.CODE_NO_EMPTY,"errmsg":errmsg.pet_not_empty}, namespace="/mofang", room=room)
return # 2. 是否有空余的宠物栏位
pet_number = user_info.get("pet_number",1)
length = len(pet_list) if length == 2:
live_leng = 0
if pet_list[0]['is_die'] == 0:
live_leng += 1
if pet_list[1]['is_die'] == 0:
live_leng += 1
elif length == 1 and pet_list[0]['is_die'] == 0:
live_leng = 1
else:
live_leng = 0
if live_leng >= pet_number:
socketio.emit("pet_use_response", {"errno":status.CODE_NO_EMPTY,"errmsg":errmsg.pet_not_empty}, namespace="/mofang", room=room)
return # 3. 初始化当前宠物信息
# 获取有效期和防御值
exp_data = Setting.query.filter(Setting.name=="pet_expire_%s" % pid).first()
ski_data = Setting.query.filter(Setting.name=="pet_skill_%s" % pid).first() if exp_data is None:
# 默认7天有效期
expire = 7
else:
expire = exp_data.value if ski_data is None:
skill = 10
else:
skill = ski_data.value # 在redis中设置当前宠物的饱食度
pipe = redis.pipeline()
pipe.multi()
setting = Setting.query.filter(Setting.name == ("pet_hp_max_%s" % pid)).first()
if setting is None:
pet_hp_max = 7200
else:
pet_hp_max = int(setting.value) # 基本保存到mongo
# 判断是否有挂了的宠物在列表中
pet_data = {
"pid": pid,
"image": prop_data.image,
"created_time": int( datetime.now().timestamp() ),
"skill": skill,
"is_die": 0,
} # 如果第一个宠物是挂了的
if len(pet_list) == 0:
mongo.db.user_info_list.update_one({"sid":room},{"$set":{"pet_list":[pet_data]}}) pipe.setex("pet_%s_%s_hp" % (user.id, 1), pet_hp_max, "_")
pipe.setex("pet_%s_%s_expire" % (user.id, 1), int(expire) * 24 * 60 * 60, "_")
elif len(pet_list) == 1 and int(pet_list[0]["is_die"]) == 1:
"""只有一个挂了的宠物"""
mongo.db.user_info_list.update_one({"sid":room},{"$set":{"pet_list":[pet_data]}}) pipe.setex("pet_%s_%s_hp" % (user.id, 1), pet_hp_max, "_")
pipe.setex("pet_%s_%s_expire" % (user.id, 1), int(expire) * 24 * 60 * 60, "_") elif len(pet_list) == 1 and int(pet_list[0]["is_die"]) == 0:
"""只有一个活着的宠物"""
mongo.db.user_info_list.update_one({"sid": room}, {"$push": {"pet_list": pet_data}})
pipe.setex("pet_%s_%s_hp" % (user.id, 2), pet_hp_max, "_")
pipe.setex("pet_%s_%s_expire" % (user.id, 2), int(expire) * 24 * 60 * 60, "_")
elif len(pet_list) == 2 and int(pet_list[0]["is_die"]) == 1:
"""有2个宠物,但是第1个挂了"""
pet_list[0] = pet_data
mongo.db.user_info_list.update_one({"sid": room}, {"$set": {"pet_list": pet_list}})
pipe.setex("pet_%s_%s_hp" % (user.id, 1), pet_hp_max, "_")
pipe.setex("pet_%s_%s_expire" % (user.id, 1), int(expire) * 24 * 60 * 60, "_")
elif len(pet_list) == 2 and int(pet_list[1]["is_die"]) == 1:
"""有2个宠物,但是第2个挂了"""
pet_list[1] = pet_data
pipe.setex("pet_%s_%s_hp" % (user.id, 2), pet_hp_max, "_")
pipe.setex("pet_%s_%s_expire" % (user.id, 2), int(expire) * 24 * 60 * 60, "_")
mongo.db.user_info_list.update_one({"sid": room}, {"$set": {"pet_list": pet_list}}) pipe.execute()
pet_show() if int(prop_data.prop_type) == 3:
"""宠物喂食""" pet_list = user_info.get("pet_list")
if len(pet_list) < 1:
socketio.emit("pet_use_response", {"errno": status.CODE_NO_PET, "errmsg": errmsg.not_pet},
namespace="/mofang", room=room)
return current_hp_time = redis.ttl("pet_%s_%s_hp" % (user.id,pet_key+1))
setting = Setting.query.filter(Setting.name== ("pet_hp_max_%s" % (pet_list[pet_key]["pid"]))).first()
if setting is None:
pet_hp_max = 7200
else:
pet_hp_max = int(setting.value) current_pet_hp = math.ceil(current_hp_time / pet_hp_max * 100) if current_pet_hp > 90:
"""饱食度高于90%无法喂养"""
socketio.emit("pet_use_response", {"errno": status.CODE_NO_FEED, "errmsg": errmsg.no_feed},
namespace="/mofang", room=room)
return if current_pet_hp <= 0:
socketio.emit("pet_use_response", {"errno": status.CODE_NO_PET, "errmsg": errmsg.not_pet},
namespace="/mofang", room=room)
return
setting = Setting.query.filter(Setting.name == "pet_feed_number").first()
if setting is None:
pet_feed_number = 0.1
else:
pet_feed_number = float(setting.value)
prop_time = pet_hp_max * pet_feed_number
time = int( current_hp_time + prop_time ) redis.expire("pet_%s_%s_hp" % (user.id,pet_key+1),time)
socketio.emit("pet_feed_response", {"errno": status.CODE_OK, "errmsg": errmsg.ok,"pet_key":pet_key,"hp_time":time},
namespace="/mofang", room=room)
# 扣除背包中的道具数量
prop_list = user_info.get("prop_list",{})
for key,value in prop_list.items():
if key == ("prop_%s" % pid):
if int(value) > 1:
prop_list[key] = int(value) - 1
else:
prop_list.pop(key)
break mongo.db.user_info_list.update_one({"sid":room},{"$set":{"prop_list":prop_list}})
user_prop() socketio.emit("prop_use_response", {"errno": status.CODE_OK, "errmsg": errmsg.ok},
namespace="/mofang", room=room) @socketio.on("active_tree", namespace="/mofang")
def active_tree():
"""激活树桩"""
room = request.sid
# 获取mongo中的用户信息
user_info = mongo.db.user_info_list.find_one({"sid": request.sid})
# 获取mysql中的用户信息
user = User.query.get(user_info.get("_id"))
if user is None:
socketio.emit("active_tree_response", {"errno": status.CODE_NO_USER, "errmsg": errmsg.user_not_exists},
namespace="/mofang", room=room)
return # 判断树桩是否达到上限
tree_number_data = Setting.query.filter(Setting.name == "user_active_tree").first()
total_tree_data = Setting.query.filter(Setting.name == "user_total_tree").first()
if tree_number_data is None:
tree_number = 1
else:
tree_number = tree_number_data.value if total_tree_data is None:
total_tree = 9
else:
total_tree = int(total_tree_data.value) user_tree_number = int(user_info.get("user_tree_number",tree_number))
if user_tree_number >= total_tree:
socketio.emit("active_tree_response", {"errno": status.CODE_NO_EMPTY, "errmsg": errmsg.prop_not_empty},
namespace="/mofang", room=room)
return # 扣除激活的果子数量
ret = Setting.query.filter(Setting.name == "active_tree_price").first()
if ret is None:
active_tree_price = 100 * user_tree_number
else:
active_tree_price = int(ret.value) * user_tree_number if active_tree_price > int(user.credit):
socketio.emit("active_tree_response", {"errno": status.CODE_NO_CREDIT, "errmsg": errmsg.credit_no_enough},
namespace="/mofang", room=room)
return user.credit = int(user.credit) - active_tree_price
db.session.commit() mongo.db.user_info_list.update_one({"sid":room},{"$set":{"user_tree_number":user_tree_number+1}}) socketio.emit("active_tree_response", {"errno": status.CODE_OK, "errmsg": errmsg.ok},
namespace="/mofang", room=room)
return

后端-.-

2.前端

<!DOCTYPE html>
<html>
<head>
<title>用户中心</title>
<meta name="viewport" content="width=device-width,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no">
<meta charset="utf-8">
<link rel="stylesheet" href="../static/css/main.css">
<script src="../static/js/vue.js"></script>
<script src="../static/js/axios.js"></script>
<script src="../static/js/main.js"></script>
<script src="../static/js/uuid.js"></script>
<script src="../static/js/settings.js"></script>
<script src="../static/js/socket.io.js"></script>
</head>
<body>
<div class="app orchard orchard-frame" id="app">
<div class="background">
<img class="grassland2" src="../static/images/grassland2.png" alt="">
<img class="mushroom1" src="../static/images/mushroom1.png" alt="">
<img class="stake1" src="../static/images/stake1.png" alt="">
<img class="stake2" src="../static/images/stake2.png" alt="">
</div>
<div class="pet-box">
<div class="pet">
<span @click="feed(0)" class="popped" v-if="pet_list[0] && pet_list[0].hp<90 && pet_list[0].hp>0 && pet_food_num > 0">
<img class="pet-prop" src="../static/images/prop4.png" alt="">
</span>
<img v-if="pet_list.length > 0 && pet_list[0].hp>0" class="pet-item" :src="settings.static_url+pet_list[0].image" alt="">
</div>
<div class="pet" v-if="pet_number > 1">
<span @click="feed(1)" class="popped" v-if="pet_list[1] && pet_list[1].hp<90 && pet_list[1].hp>0 && pet_food_num > 0">
<img class="pet-prop" src="../static/images/prop4.png" alt="">
</span>
<img v-if="pet_list.length > 1 && pet_list[1].hp>0" class="pet-item" :src="settings.static_url+pet_list[1].image" alt="">
</div>
<div class="pet turned_off" v-if="pet_number==1">
<img class="turned_image" src="../static/images/turned_off.png" alt="">
<p>请购买宠物</p>
</div>
</div>
<div class="tree-list">
<div class="tree-box">
<div class="tree" v-for="tree in user_tree_data.user_tree_list">
<img :src="tree_img(tree.status)" alt="">
</div>
<!-- 已激活但是未种植的树桩列表 -->
<div class="tree" v-for="i in active_tree">
<img src="../static/images/tree1.png" alt="">
</div>
<!-- 未激活树桩列表 -->
<div @click="unlock_tree" class="tree" v-for="i in lock_tree">
<img src="../static/images/tree0.png" alt="">
</div>
</div> </div>
<div class="prop-list">
<div class="prop">
<img src="../static/images/prop1.png" alt="">
<span>{{fertilizer_num}}</span>
<p>化肥</p>
</div>
<div class="prop">
<img src="../static/images/prop2.png" alt="">
<span>{{shears}}</span>
<p>修剪</p>
</div>
<div class="prop">
<img src="../static/images/prop3.png" alt="">
<span>{{waters}}</span>
<p>浇水</p>
</div>
<div class="prop">
<img src="../static/images/prop4.png" alt="">
<span>{{pet_food_num}}</span>
<p>宠物粮</p>
</div>
</div>
<div class="pet-hp-list">
<div class="pet-hp" v-for="pet,key in pet_list">
<p>宠物{{key+1}} 饱食度</p>
<div class="hp">
<div :style="{width: pet.hp+'%',backgroundColor:bg(pet.hp)}" class="process">{{pet.hp}}%</div>
</div>
</div>
</div>
</div>
<script>
apiready = function(){
init();
new Vue({
el:"#app",
data(){
return {
namespace: '/mofang',
token:"",
socket: null,
pet_food_num:0, // 宠物粮数量
fertilizer_num:0, // 化肥数量
waters:0, // 浇水次数
shears:0, // 剪刀次数
pet_list:[],
user_tree_data:{
"total_tree": 9, // 总树桩数量
"user_tree_number": 0, // 当前用户激活树桩数量
"user_tree_list":[ // 当前种植的树桩列表状态 ],
},
tree_status:{ },
// user_tree_data:{
// "total_tree":9, // 总树桩数量
// "user_tree_number": 5, // 当前用户激活树桩数量
// "user_tree_list":[ // 当前种植的树桩列表状态
// { // 树桩状态
// "time":1609808084, // 种植时间
// "status":4, // 植物状态
// "has_time": 300, // 状态时间
// },
// ],
// },
// tree_status:{
// "tree_status_0": "tree0.png", // 树桩
// "tree_status_1": "tree1.png", // 空桩
// "tree_status_2": "tree2.png", // 幼苗
// "tree_status_3": "tree3.png", // 成长
// "tree_status_4": "tree4.png", // 成熟
// },
pet_number:[],
timeout: 0,
prev:{name:"",url:"",params:{}},
current:{name:"orchard",url:"orchard.html",params:{}},
}
},
computed:{
// 已激活但是未使用的树桩
active_tree(){
return parseInt(this.user_tree_data.user_tree_number - this.user_tree_data.user_tree_list.length);
},
// 未激活的剩余树桩
lock_tree(){
return parseInt( this.user_tree_data.total_tree-this.user_tree_data.user_tree_number);
},
},
created(){
this.show_pet_list();
this.show_tree_list();
this.get_prop_list();
},
methods:{
feed(pet_key){
// 我的背包
this.game.save({"pet_key":pet_key}); // 记录本次喂养的宠物下标
this.game.goFrame("package","package.html", this.current,null,{
type:"push",
subType:"from_top",
duration:300
}); api.addEventListener({
name: 'pet_feed_success'
}, (ret, err)=>{
if( ret ){
this.pet_list[ret.value.pet_key].hp = Math.ceil( ret.value.hp_time / this.pet_list[ret.value.pet_key].pet_hp_max * 100 )
this.pet_list[ret.value.pet_key].hp_time = ret.value.hp_time;
this.game.save({"pet_list":this.pet_list})
}
}); },
bg(hp){
if(hp>90){
return "#f00";
}else if(hp>60){
return "#a00";
}else if(hp>30){
return "#600";
}else{
return "#300";
}
},
get_prop_list(){
// 更新道具列表信息
api.addEventListener({
name: 'update_prop_data'
}, (ret, err)=>{
if( ret ){
this.pet_food_num = this.game.get("pet_food_num");
this.fertilizer_num = this.game.get("fertilizer_num");
}
});
},
tree_img(status){
return '../static/images/'+this.tree_status[status];
},
show_pet_list(){
api.addEventListener({
name: 'pet_show_success'
}, (ret, err)=>{
if( ret ){
// 显示宠物相关
this.pet_list = this.game.get("pet_list");
this.pet_number = parseInt(this.game.get("pet_number"));
var timer = null;
setInterval(()=>{
// 保证定时器中每次读取的都是最新的宠物信息
this.pet_list = this.game.get("pet_list");
for( let i in this.pet_list){
if(this.pet_list[i].hp_time<1 && this.pet_list[i].is_die==0){
// 宠物挂了
api.sendEvent({
name: 'pet_die',
extra: { }
});
}
if(this.pet_list[i].hp_time>0){
this.pet_list[i].hp_time-=0.5;
this.pet_list[i].hp = Math.ceil( this.pet_list[i].hp_time / this.pet_list[i].pet_hp_max * 100 )
}
}
this.game.save({"pet_list":this.pet_list});
},500);
}
});
},
show_tree_list(){
api.addEventListener({
name: 'user_tree_data'
}, (ret, err)=>{
if( ret ){
// 用户种植植物信息
this.user_tree_data.tree_total = parseInt(this.game.get("tree_total"));
this.user_tree_data.user_tree_number = parseInt(this.game.get("user_tree_number"));
this.user_tree_data.user_tree_list = this.game.get("user_tree_list");
this.tree_status = this.game.get("tree_status");
this.pet_food_num = this.game.get("pet_food_num");
this.fertilizer_num = this.game.get("fertilizer_num");
this.waters = this.game.get("waters");
this.shears = this.game.get("shears");
}
});
},
unlock_tree(){
// 激活树桩通知
api.confirm({
title: '提示',
msg: '是否激活树桩?',
buttons: ['确定', '取消']
}, (ret, err)=>{
if( ret.buttonIndex == 1 ){
api.sendEvent({
name: 'active_tree',
extra: { }
});
}
}); // 激活成功!
api.addEventListener({
name: 'active_tree_success'
}, (ret, err)=>{
if( ret ){
// 新增树桩的数量
this.user_tree_data.user_tree_number+=1;
this.game.save({"user_tree_number": this.user_tree_data.user_tree_number});
}
});
}
}
});
}
</script>
</body>
</html>

my_orchard.html

day120:MoFang:修复宠物喂食饱食度不增加的BUG&修复宠物死亡导致数据错乱的BUG的相关教程结束。

《day120:MoFang:修复宠物喂食饱食度不增加的BUG&修复宠物死亡导致数据错乱的BUG.doc》

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