day117:MoFang:宠物栏的功能实现&宠物道具的使用

2023-07-11,,

目录

1.宠物栏的功能实现

2.宠物道具的使用

1.宠物栏的功能实现

1. 宠物的显示

2. 宠物的使用

3. 宠物的饱食度

4. 宠物的开锁

1.服务端提供显示宠物的api接口

orchard/socket.py代码:

import math
from application import redis
@socketio.on("pet_show", namespace="/mofang")
def pet_show():
"""显示宠物"""
room = request.sid
user_info = mongo.db.user_info_list.find_one({"sid":request.sid})
user = User.query.get(user_info.get("_id"))
if user is None:
socketio.emit("pet_show_response", {"errno":status.CODE_NO_USER,"errmsg":errmsg.user_not_exists}, namespace="/mofang", room=room)
return # 1.获取宠物列表
pet_list = user_info.get("pet_list", []) """
pet_list: [
{
"pid":11,
"image":"pet.png",
"hp":100%,
"created_time":xxxx-xx-xx xx:xx:xx,
"skill":"70%",
"has_time":30天
},
]
"""
# 2.从redis中提取当前宠物的饱食度和有效期
for key,pet in enumerate(pet_list):
pet["hp"] = math.ceil( redis.ttl("pet_%s_%s_hp" % (user.id,key+1)) / 86400 * 100 )
pet["has_time"] = redis.ttl("pet_%s_%s_expire" % (user.id,key+1)) pet_number = user_info.get("pet_number", 1)
socketio.emit(
"pet_show_response",
{
"errno": status.CODE_OK,
"errmsg": errmsg.ok,
"pet_list": pet_list,
"pet_number": pet_number,
},
namespace="/mofang",
room=room
)

2.数据库里设置宠物的相关参数

根据服务端前面添加的宠物的id主键,在配置参数中设置宠物的相关参数,

INSERT INTO mofang.mf_orchard_setting (id, name, is_deleted, orders, status, created_time, updated_time, title, value) VALUES (11, 'pet_expire_2', 0, 1, 1, '2020-12-30 17:40:46', '2020-12-30 17:40:44', '1号宠物的有效期', '30');
INSERT INTO mofang.mf_orchard_setting (id, name, is_deleted, orders, status, created_time, updated_time, title, value) VALUES (12, 'pet_skill_2', 0, 1, 1, '2020-12-30 17:40:46', '2020-12-30 17:40:44', '1号宠物的防御概率', '50');
INSERT INTO mofang.mf_orchard_setting (id, name, is_deleted, orders, status, created_time, updated_time, title, value) VALUES (13, 'pet_expire_3', 0, 1, 1, '2020-12-30 17:40:46', '2020-12-30 17:40:44', '2号宠物的有效期', '30');
INSERT INTO mofang.mf_orchard_setting (id, name, is_deleted, orders, status, created_time, updated_time, title, value) VALUES (14, 'pet_skill_3', 0, 1, 1, '2020-12-30 17:40:46', '2020-12-30 17:40:44', '2号宠物的防御概率', '20');
INSERT INTO mofang.mf_orchard_setting (id, name, is_deleted, orders, status, created_time, updated_time, title, value) VALUES (15, 'pet_expire_4', 0, 1, 1, '2020-12-30 17:40:46', '2020-12-30 17:40:44', '3号宠物的有效期', '30');
INSERT INTO mofang.mf_orchard_setting (id, name, is_deleted, orders, status, created_time, updated_time, title, value) VALUES (16, 'pet_skill_4', 0, 1, 1, '2020-12-30 17:40:46', '2020-12-30 17:40:44', '3号宠物的防御概率', '70');
INSERT INTO mofang.mf_orchard_setting (id, name, is_deleted, orders, status, created_time, updated_time, title, value) VALUES (17, 'pet_expire_5', 0, 1, 1, '2020-12-30 17:40:46', '2020-12-30 17:40:44', '4号宠物的有效期', '30');
INSERT INTO mofang.mf_orchard_setting (id, name, is_deleted, orders, status, created_time, updated_time, title, value) VALUES (18, 'pet_skill_5', 0, 1, 1, '2020-12-30 17:40:46', '2020-12-30 17:40:44', '4号宠物的防御概率', '30');

3.客户端中展示宠物栏和宠物列表以及饱食度

1.orchard.html

<!DOCTYPE html>
<html>
<head>
<title>用户中心</title>
<meta name="viewport" content="width=device-width,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no">
<meta charset="utf-8">
<link rel="stylesheet" href="../static/css/main.css">
<script src="../static/js/vue.js"></script>
<script src="../static/js/axios.js"></script>
<script src="../static/js/main.js"></script>
<script src="../static/js/uuid.js"></script>
<script src="../static/js/settings.js"></script>
<script src="../static/js/socket.io.js"></script>
</head>
<body>
<div class="app orchard" id="app">
<img class="music" :class="music_play?'music2':''" @click="music_play=!music_play" src="../static/images/player.png">
<div class="orchard-bg">
<img src="../static/images/bg2.png">
<img class="board_bg2" src="../static/images/board_bg2.png">
</div>
<img class="back" @click="go_index" src="../static/images/user_back.png" alt="">
<div class="header">
<div class="info" @click="go_home">
<div class="avatar">
<img class="avatar_bf" src="../static/images/avatar_bf.png" alt="">
<img class="user_avatar" src="../static/images/avatar.png" alt="">
<img class="avatar_border" src="../static/images/avatar_border.png" alt="">
</div>
<p class="user_name">好听的昵称</p>
</div>
<div class="wallet">
<div class="balance" @click="user_recharge">
<p class="title"><img src="../static/images/money.png" alt="">钱包</p>
<p class="num">{{money}}</p>
</div>
<div class="balance">
<p class="title"><img src="../static/images/integral.png" alt="">果子</p>
<p class="num">99,999.00</p>
</div>
</div>
<div class="menu-list">
<div class="menu">
<img src="../static/images/menu1.png" alt="">
排行榜
</div>
<div class="menu">
<img src="../static/images/menu2.png" alt="">
签到有礼
</div>
<div class="menu" @click="go_orchard_shop">
<img src="../static/images/menu3.png" alt="">
道具商城
</div>
<div class="menu">
<img src="../static/images/menu4.png" alt="">
邮件中心
</div>
</div>
</div>
<div class="footer" >
<ul class="menu-list">
<li class="menu">新手</li>
<li class="menu" @click="go_my_package">背包</li>
<li class="menu-center" @click="go_orchard_shop">商店</li>
<li class="menu">消息</li>
<li class="menu">好友</li>
</ul>
</div>
</div>
<script>
apiready = function(){
init();
new Vue({
el:"#app",
data(){
return {
music_play:true,
namespace: '/mofang',
token:"",
money:"",
settings_info:{
orchard: {}, // 种植园公共参数
user:{}, // 用户私有相关参数
},
socket: null,
recharge_list: ['10','20','50','100','200','500','1000'],
timeout: 0,
prev:{name:"",url:"",params:{}},
current:{name:"orchard",url:"orchard.html",params:{}},
}
},
beforeCreate(){
this.game.goFrame("orchard","my_orchard.html", this.current,{
x: 0,
y: 180,
w: 'auto',
h: 410,
},null);
},
created(){
this.checkout();
this.money = this.game.fget("money");
},
methods:{
user_recharge(){
// 发起充值请求
api.actionSheet({
title: '余额充值',
cancelTitle: '取消',
buttons: this.recharge_list
}, (ret, err)=>{
if( ret ){
if(ret.buttonIndex <= this.recharge_list.length){
// 充值金额
money = this.recharge_list[ret.buttonIndex-1];
// 调用支付宝充值
this.create_recharge(money);
}
}else{ }
}); },
create_recharge(money){
// 获取历史信息记录
var token = this.game.get("access_token") || this.game.fget("access_token");
this.game.checkout(this, token, (new_access_token)=>{
this.axios.post("",{
"jsonrpc": "2.0",
"id": this.uuid(),
"method": "Recharge.create",
"params": {
"money": money,
}
},{
headers:{
Authorization: "jwt " + token,
}
}).then(response=>{
if(parseInt(response.data.result.errno)==1000){
// 前往支付宝
var aliPayPlus = api.require('aliPayPlus');
aliPayPlus.payOrder({
orderInfo: response.data.result.order_string,
sandbox: response.data.result.sandbox, // 将来APP上线需要修改成false
}, (ret, err)=>{
pay_result = {
9000:"支付成功",
8000:"正在处理中",
4000:"订单支付失败",
5000:"重复请求",
6001:"取消支付",
6002:"网络连接出错",
6004:"支付结果未知",
}
api.alert({
title: '支付结果',
msg: pay_result[ret.code],
buttons: ['确定']
});
// 通知服务端, 修改充值结果
this.return_recharge(response.data.result.order_number,token);
});
}else{
this.game.print(response.data);
}
}).catch(error=>{
// 网络等异常
this.game.print(error);
});
})
},
return_recharge(out_trade_number,token){
this.axios.post("",{
"jsonrpc": "2.0",
"id": this.uuid(),
"method": "Recharge.return",
"params": {
"out_trade_number": out_trade_number,
}
},{
headers:{
Authorization: "jwt " + token,
}
}).then(response=>{
if(parseInt(response.data.result.errno)==1000){
this.money = response.data.result.money.toFixed(2);
}
})
},
checkout(){
var token = this.game.get("access_token") || this.game.fget("access_token");
this.game.checkout(this,token,(new_access_token)=>{
this.connect();
this.login();
this.user_package();
this.buy_prop();
this.unlock_package_number();
this.show_pet();
});
},
connect(){
// socket连接
this.socket = io.connect(this.settings.socket_server + this.namespace, {transports: ['websocket']});
this.socket.on('connect', ()=>{
this.game.print("开始连接服务端");
var id = this.game.fget("id");
this.socket.emit("login",{"uid":id});
this.socket.emit("user_prop");
});
},
login(){
this.socket.on("login_response",(message)=>{
this.settings_info.orchard = message.orchard_settings;
this.settings_info.user=message.user_settings;
this.game.fsave({
"orchard_settings":message.orchard_settings,
"user_settings":message.user_settings
});
});
},
user_package(){
// 用户背包道具列表
this.socket.on("user_prop_response",(message)=>{
this.game.fsave({
"user_package":message.data,
})
})
},
go_index(){
this.game.goWin("root");
},
go_friends(){
this.game.goFrame("friends","friends.html",this.current);
this.game.goFrame("friend_list","friend_list.html",this.current,{
x: 0,
y: 190,
w: 'auto',
h: 'auto',
},null,true);
},
go_home(){
this.game.goWin("user","user.html", this.current);
},
go_orchard_shop(){
// 种植园商店
this.game.goFrame("orchard_shop","shop.html", this.current,null,{
type:"push",
subType:"from_top",
duration:300
});
},
go_my_package(){
// 我的背包
this.game.goFrame("package","package.html", this.current,null,{
type:"push",
subType:"from_top",
duration:300
});
},
buy_prop(){
api.addEventListener({
name: 'buy_prop'
}, (ret, err)=>{
if( ret ){
// 用户购买道具
this.socket.emit("user_buy_prop",ret.value);
}
});
this.socket.on("user_buy_prop_response",(message)=>{
alert(message.errmsg);
})
},
unlock_package_number(){
api.addEventListener({
name: 'unlock_package_number'
}, (ret, err)=>{
if( ret ){
// 用户购买道具
this.socket.emit("unlock_package");
}
}); this.socket.on("unlock_package_response",(message)=>{
if(parseInt(message.errno) === 1000){
api.sendEvent({
name: 'unlock_package_success',
extra: {
}
});
}else{
api.alert({
title: '提示',
msg: message.errmsg,
}); } })
},
show_pet(){
// 显示宠物
this.socket.emit("pet_show");
this.socket.on("pet_show_response",(message)=>{
if(parseInt(message.errno) === 1000){
// 把宠物信息保存到本地
this.game.save({"pet_list":message.pet_list})
this.game.save({"pet_number":message.pet_number})
setTimeout(()=>{
api.sendEvent({
name: 'pet_show_success',
extra: {}
});
},500);
}else{
api.alert({
title: '提示',
msg: message.errmsg,
});
} })
}
}
});
}
</script>
</body>
</html>

客户端展示宠物栏和宠物列表以及饱食度:orchard.html

2.my_orchard.html

<!DOCTYPE html>
<html>
<head>
<title>用户中心</title>
<meta name="viewport" content="width=device-width,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no">
<meta charset="utf-8">
<link rel="stylesheet" href="../static/css/main.css">
<script src="../static/js/vue.js"></script>
<script src="../static/js/axios.js"></script>
<script src="../static/js/main.js"></script>
<script src="../static/js/uuid.js"></script>
<script src="../static/js/settings.js"></script>
<script src="../static/js/socket.io.js"></script>
</head>
<body>
<div class="app orchard orchard-frame" id="app">
<div class="background">
<img class="grassland2" src="../static/images/grassland2.png" alt="">
<img class="mushroom1" src="../static/images/mushroom1.png" alt="">
<img class="stake1" src="../static/images/stake1.png" alt="">
<img class="stake2" src="../static/images/stake2.png" alt="">
</div>
<div class="pet-box">
<div class="pet">
<img v-if="pet_list.length > 0" class="pet-item" :src="settings.static_url+pet_list[0].image" alt="">
</div>
<div class="pet" v-if="pet_number > 1">
<img v-if="pet_list.length>1" class="pet-item" :src="settings.static_url+pet_list[1].image" alt="">
</div>
<div class="pet turned_off" v-if="pet_number==1">
<img class="turned_image" src="../static/images/turned_off.png" alt="">
<p>请购买宠物</p>
</div>
</div>
<div class="tree-list">
<div class="tree-box">
<div class="tree">
<img src="../static/images/tree4.png" alt="">
</div>
<div class="tree">
<img src="../static/images/tree3.png" alt="">
</div>
<div class="tree">
<img src="../static/images/tree4.png" alt="">
</div>
</div>
<div class="tree-box">
<div class="tree">
<img src="../static/images/tree3.png" alt="">
</div>
<div class="tree">
<img src="../static/images/tree2.png" alt="">
</div>
<div class="tree">
<img src="../static/images/tree2.png" alt="">
</div>
</div>
<div class="tree-box">
<div class="tree">
<img src="../static/images/tree1.png" alt="">
</div>
<div class="tree">
<img src="../static/images/tree0.png" alt="">
</div>
<div class="tree">
<img src="../static/images/tree0.png" alt="">
</div>
</div>
</div>
<div class="prop-list">
<div class="prop">
<img src="../static/images/prop1.png" alt="">
<span>1</span>
<p>化肥</p>
</div>
<div class="prop">
<img src="../static/images/prop2.png" alt="">
<span>0</span>
<p>修剪</p>
</div>
<div class="prop">
<img src="../static/images/prop3.png" alt="">
<span>1</span>
<p>浇水</p>
</div>
<div class="prop">
<img src="../static/images/prop4.png" alt="">
<span>1</span>
<p>宠物粮</p>
</div>
</div>
<div class="pet-hp-list">
<div class="pet-hp" v-for="pet in pet_list">
<p>宠物1 饱食度</p>
<div class="hp">
<div :style="{width: pet.hp+'%'}" class="process">{{pet.hp}}%</div>
</div>
</div>
</div>
</div>
<script>
apiready = function(){
init();
new Vue({
el:"#app",
data(){
return {
namespace: '/mofang',
token:"",
socket: null,
pet_list:[],
pet_number:[],
timeout: 0,
prev:{name:"",url:"",params:{}},
current:{name:"orchard",url:"orchard.html",params:{}},
}
},
created(){
this.show_pet_list();
},
methods:{
show_pet_list(){
api.addEventListener({
name: 'pet_show_success'
}, (ret, err)=>{
if( ret ){
// 用户购买道具
this.pet_list = this.game.get("pet_list");
this.pet_number = parseInt(this.game.get("pet_number"));
this.game.print(this.pet_list);
}
});
}
}
});
}
</script>
</body>
</html>

客户端展示宠物栏和宠物列表以及饱食度:my_orchard.html

2.宠物道具的使用

0.显示宠物道具&宠物道具的使用流程图

1.调整model类,增加道具类型选项

调整业务模型,为道具增加道具类型一项,orchard/models.py代码;

from application.utils.models import BaseModel,db
class Goods(BaseModel):
"""商品基本信息"""
__tablename__ = "mf_goods"
# 增加道具类型选项
PROP_TYPE = (
(0, "果树"),
(1, "宠物"),
(2, "植物生长道具"),
(3, "宠物粮"),
)
remark = db.Column(db.String(255), comment="商品描述")
price = db.Column(db.Numeric(7,2), comment="商品价格[余额]")
prop_type = db.Column(db.Integer, default=0, comment="道具类型")
credit = db.Column(db.Integer, comment="商品价格[果子]")
image = db.Column(db.String(255), comment="商品图片")

2.前端发起使用道具的请求

1.package.html

<!DOCTYPE html>
<html>
<head>
<title>我的背包</title>
<meta name="viewport" content="width=device-width,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no">
<meta charset="utf-8">
<link rel="stylesheet" href="../static/css/main.css">
<script src="../static/js/vue.js"></script>
<script src="../static/js/axios.js"></script>
<script src="../static/js/main.js"></script>
<script src="../static/js/uuid.js"></script>
<script src="../static/js/settings.js"></script>
</head>
<body>
<div class="app frame avatar add_friend package" id="app">
<div class="box">
<p class="title">我的背包</p>
<img class="close" @click="close_frame" src="../static/images/close_btn1.png" alt="">
<div class="prop_list">
<div class="item" v-for="prop in user_package" @click="use_prop(prop.pid)">
<img :src="settings.static_url+prop.image" alt="">
<span>{{prop.num}}</span>
</div>
<div class="item" v-for="number in unlock_td_number"></div>
<div class="item lock" @click="unlock_package()" v-for="number in lock_td_number"></div>
</div>
</div>
</div>
<script>
apiready = function(){
init();
new Vue({
el:"#app",
data(){
return {
td: 36, // 背包格子总数量
user_id: "", // 当前登陆用户Id
orchard_settings:{}, // 种植园相关公共参数
user_settings:{}, // 用户相关私有参数
user_package:[], // 用户背包信息
prev:{name:"",url:"",params:{}},
current:{name:"package",url:"package.html",params:{}},
}
},
computed:{// 计算属性
lock_td_number(){
// 未解锁的格子
return parseInt(this.orchard_settings.package_number_max-this.user_settings.package_number);
},
unlock_td_number(){
// 解锁的格子
return parseInt( this.user_settings.package_number - this.user_package.length);
}
},
created(){
this.user_id = this.game.get("id") || this.game.fget("id");
this.orchard_settings = JSON.parse(this.game.fget("orchard_settings"));
this.user_settings = JSON.parse(this.game.fget("user_settings"));
this.user_package = JSON.parse(this.game.fget("user_package"));
},
methods:{
use_prop(pid){
// 发起使用道具的通知
api.confirm({
title: '提示',
msg: '确认使用当前道具吗?',
buttons: ['确定', '取消']
}, function(ret, err){
if( ret.buttonIndex == 1 ){
api.sendEvent({
name: 'use_prop',
extra: {
pid: pid,
}
}); }
}); api.addEventListener({
name: 'pet_use_success'
}, (ret, err)=>{
if( ret ){
// 扣除指定道具
var pid = ret.value.pid;
for(var i in this.user_package){
if(this.user_package[i].pid == pid){
this.user_package[i].num-=1;
if(this.user_package[i].num == 0){
this.user_package.splice(i,1);
}
}
}
this.game.fsave({"user_package":this.user_package});
}else{
alert( JSON.stringify( err ) );
}
}); },
unlock_package(){
// 解锁格子上限
api.confirm({
title: '提示',
msg: '解锁背包上限',
buttons: ['确定', '取消']
}, (ret, err)=>{
if( ret.buttonIndex == 1 ){ api.sendEvent({
name: 'unlock_package_number',
extra: {}
}); api.addEventListener({
name: 'unlock_package_success'
}, (ret, err)=>{
this.user_settings.package_number=parseInt(this.user_settings.package_number)+1;
this.game.fsave({"user_settings":this.user_settings});
});
}
}); },
close_frame(){
this.game.outFrame("package");
},
}
});
}
</script>
</body>
</html>

前端发起使用道具的请求:package.html

2.my_orchard.html

<!DOCTYPE html>
<html>
<head>
<title>用户中心</title>
<meta name="viewport" content="width=device-width,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no">
<meta charset="utf-8">
<link rel="stylesheet" href="../static/css/main.css">
<script src="../static/js/vue.js"></script>
<script src="../static/js/axios.js"></script>
<script src="../static/js/main.js"></script>
<script src="../static/js/uuid.js"></script>
<script src="../static/js/settings.js"></script>
<script src="../static/js/socket.io.js"></script>
</head>
<body>
<div class="app orchard orchard-frame" id="app">
<div class="background">
<img class="grassland2" src="../static/images/grassland2.png" alt="">
<img class="mushroom1" src="../static/images/mushroom1.png" alt="">
<img class="stake1" src="../static/images/stake1.png" alt="">
<img class="stake2" src="../static/images/stake2.png" alt="">
</div>
<div class="pet-box">
<div class="pet">
<img v-if="pet_list.length > 0" class="pet-item" :src="settings.static_url+pet_list[0].image" alt="">
</div>
<div class="pet" v-if="pet_number > 1">
<img v-if="pet_list.length>1" class="pet-item" :src="settings.static_url+pet_list[1].image" alt="">
</div>
<div class="pet turned_off" v-if="pet_number==1">
<img class="turned_image" src="../static/images/turned_off.png" alt="">
<p>请购买宠物</p>
</div>
</div>
<div class="tree-list">
<div class="tree-box">
<div class="tree">
<img src="../static/images/tree4.png" alt="">
</div>
<div class="tree">
<img src="../static/images/tree3.png" alt="">
</div>
<div class="tree">
<img src="../static/images/tree4.png" alt="">
</div>
</div>
<div class="tree-box">
<div class="tree">
<img src="../static/images/tree3.png" alt="">
</div>
<div class="tree">
<img src="../static/images/tree2.png" alt="">
</div>
<div class="tree">
<img src="../static/images/tree2.png" alt="">
</div>
</div>
<div class="tree-box">
<div class="tree">
<img src="../static/images/tree1.png" alt="">
</div>
<div class="tree">
<img src="../static/images/tree0.png" alt="">
</div>
<div class="tree">
<img src="../static/images/tree0.png" alt="">
</div>
</div>
</div>
<div class="prop-list">
<div class="prop">
<img src="../static/images/prop1.png" alt="">
<span>1</span>
<p>化肥</p>
</div>
<div class="prop">
<img src="../static/images/prop2.png" alt="">
<span>0</span>
<p>修剪</p>
</div>
<div class="prop">
<img src="../static/images/prop3.png" alt="">
<span>1</span>
<p>浇水</p>
</div>
<div class="prop">
<img src="../static/images/prop4.png" alt="">
<span>1</span>
<p>宠物粮</p>
</div>
</div>
<div class="pet-hp-list">
<div class="pet-hp" v-for="pet in pet_list">
<p>宠物1 饱食度</p>
<div class="hp">
<div :style="{width: pet.hp+'%'}" class="process">{{pet.hp}}%</div>
</div>
</div>
</div>
</div>
<script>
apiready = function(){
init();
new Vue({
el:"#app",
data(){
return {
namespace: '/mofang',
token:"",
socket: null,
pet_list:[],
pet_number:[],
timeout: 0,
prev:{name:"",url:"",params:{}},
current:{name:"orchard",url:"orchard.html",params:{}},
}
},
created(){
this.show_pet_list();
},
methods:{
show_pet_list(){
api.addEventListener({
name: 'pet_show_success'
}, (ret, err)=>{
if( ret ){
// 用户购买道具
this.pet_list = this.game.get("pet_list");
this.pet_number = parseInt(this.game.get("pet_number"));
}
});
}
}
});
}
</script>
</body>
</html>

my_orchard.html

3.orchard.html

<!DOCTYPE html>
<html>
<head>
<title>用户中心</title>
<meta name="viewport" content="width=device-width,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no">
<meta charset="utf-8">
<link rel="stylesheet" href="../static/css/main.css">
<script src="../static/js/vue.js"></script>
<script src="../static/js/axios.js"></script>
<script src="../static/js/main.js"></script>
<script src="../static/js/uuid.js"></script>
<script src="../static/js/settings.js"></script>
<script src="../static/js/socket.io.js"></script>
</head>
<body>
<div class="app orchard" id="app">
<img class="music" :class="music_play?'music2':''" @click="music_play=!music_play" src="../static/images/player.png">
<div class="orchard-bg">
<img src="../static/images/bg2.png">
<img class="board_bg2" src="../static/images/board_bg2.png">
</div>
<img class="back" @click="go_index" src="../static/images/user_back.png" alt="">
<div class="header">
<div class="info" @click="go_home">
<div class="avatar">
<img class="avatar_bf" src="../static/images/avatar_bf.png" alt="">
<img class="user_avatar" src="../static/images/avatar.png" alt="">
<img class="avatar_border" src="../static/images/avatar_border.png" alt="">
</div>
<p class="user_name">好听的昵称</p>
</div>
<div class="wallet">
<div class="balance" @click="user_recharge">
<p class="title"><img src="../static/images/money.png" alt="">钱包</p>
<p class="num">{{money}}</p>
</div>
<div class="balance">
<p class="title"><img src="../static/images/integral.png" alt="">果子</p>
<p class="num">99,999.00</p>
</div>
</div>
<div class="menu-list">
<div class="menu">
<img src="../static/images/menu1.png" alt="">
排行榜
</div>
<div class="menu">
<img src="../static/images/menu2.png" alt="">
签到有礼
</div>
<div class="menu" @click="go_orchard_shop">
<img src="../static/images/menu3.png" alt="">
道具商城
</div>
<div class="menu">
<img src="../static/images/menu4.png" alt="">
邮件中心
</div>
</div>
</div>
<div class="footer" >
<ul class="menu-list">
<li class="menu">新手</li>
<li class="menu" @click="go_my_package">背包</li>
<li class="menu-center" @click="go_orchard_shop">商店</li>
<li class="menu">消息</li>
<li class="menu">好友</li>
</ul>
</div>
</div>
<script>
apiready = function(){
init();
new Vue({
el:"#app",
data(){
return {
music_play:true,
namespace: '/mofang',
token:"",
money:"",
settings_info:{
orchard: {}, // 种植园公共参数
user:{}, // 用户私有相关参数
},
socket: null,
recharge_list: ['10','20','50','100','200','500','1000'],
timeout: 0,
prev:{name:"",url:"",params:{}},
current:{name:"orchard",url:"orchard.html",params:{}},
}
},
beforeCreate(){
this.game.goFrame("orchard","my_orchard.html", this.current,{
x: 0,
y: 180,
w: 'auto',
h: 410,
},null);
},
created(){
this.checkout();
this.money = this.game.fget("money");
},
methods:{
user_recharge(){
// 发起充值请求
api.actionSheet({
title: '余额充值',
cancelTitle: '取消',
buttons: this.recharge_list
}, (ret, err)=>{
if( ret ){
if(ret.buttonIndex <= this.recharge_list.length){
// 充值金额
money = this.recharge_list[ret.buttonIndex-1];
// 调用支付宝充值
this.create_recharge(money);
}
}else{ }
}); },
create_recharge(money){
// 获取历史信息记录
var token = this.game.get("access_token") || this.game.fget("access_token");
this.game.checkout(this, token, (new_access_token)=>{
this.axios.post("",{
"jsonrpc": "2.0",
"id": this.uuid(),
"method": "Recharge.create",
"params": {
"money": money,
}
},{
headers:{
Authorization: "jwt " + token,
}
}).then(response=>{
if(parseInt(response.data.result.errno)==1000){
// 前往支付宝
var aliPayPlus = api.require('aliPayPlus');
aliPayPlus.payOrder({
orderInfo: response.data.result.order_string,
sandbox: response.data.result.sandbox, // 将来APP上线需要修改成false
}, (ret, err)=>{
pay_result = {
9000:"支付成功",
8000:"正在处理中",
4000:"订单支付失败",
5000:"重复请求",
6001:"取消支付",
6002:"网络连接出错",
6004:"支付结果未知",
}
api.alert({
title: '支付结果',
msg: pay_result[ret.code],
buttons: ['确定']
});
// 通知服务端, 修改充值结果
this.return_recharge(response.data.result.order_number,token);
});
}else{
this.game.print(response.data);
}
}).catch(error=>{
// 网络等异常
this.game.print(error);
});
})
},
return_recharge(out_trade_number,token){
this.axios.post("",{
"jsonrpc": "2.0",
"id": this.uuid(),
"method": "Recharge.return",
"params": {
"out_trade_number": out_trade_number,
}
},{
headers:{
Authorization: "jwt " + token,
}
}).then(response=>{
if(parseInt(response.data.result.errno)==1000){
this.money = response.data.result.money.toFixed(2);
}
})
},
checkout(){
var token = this.game.get("access_token") || this.game.fget("access_token");
this.game.checkout(this,token,(new_access_token)=>{
this.connect();
this.login();
this.user_package();
this.buy_prop();
this.unlock_package_number();
this.show_pet();
this.use_prop();
});
},
connect(){
// socket连接
this.socket = io.connect(this.settings.socket_server + this.namespace, {transports: ['websocket']});
this.socket.on('connect', ()=>{
this.game.print("开始连接服务端");
var id = this.game.fget("id");
this.socket.emit("login",{"uid":id});
this.socket.emit("user_prop");
});
},
login(){
this.socket.on("login_response",(message)=>{
this.settings_info.orchard = message.orchard_settings;
this.settings_info.user=message.user_settings;
this.game.fsave({
"orchard_settings":message.orchard_settings,
"user_settings":message.user_settings
});
});
},
user_package(){
// 用户背包道具列表
this.socket.on("user_prop_response",(message)=>{
this.game.fsave({
"user_package":message.data,
})
})
},
go_index(){
this.game.goWin("root");
},
go_friends(){
this.game.goFrame("friends","friends.html",this.current);
this.game.goFrame("friend_list","friend_list.html",this.current,{
x: 0,
y: 190,
w: 'auto',
h: 'auto',
},null,true);
},
go_home(){
this.game.goWin("user","user.html", this.current);
},
go_orchard_shop(){
// 种植园商店
this.game.goFrame("orchard_shop","shop.html", this.current,null,{
type:"push",
subType:"from_top",
duration:300
});
},
go_my_package(){
// 我的背包
this.game.goFrame("package","package.html", this.current,null,{
type:"push",
subType:"from_top",
duration:300
});
},
buy_prop(){
api.addEventListener({
name: 'buy_prop'
}, (ret, err)=>{
if( ret ){
// 用户购买道具
this.socket.emit("user_buy_prop",ret.value);
}
});
this.socket.on("user_buy_prop_response",(message)=>{
alert(message.errmsg);
})
},
use_prop(){
// 使用道具
var pid = 0;
api.addEventListener({
name: 'use_prop'
}, (ret, err)=>{
if( ret ){
// 用户使用道具
pid = ret.value.pid;
this.socket.emit("use_prop",ret.value.pid);
}
}); this.socket.on("pet_use_response",(message)=>{
if(parseInt(message.errno) === 1000){
api.sendEvent({
name: 'pet_use_success',
extra: {
pid: pid
}
});
}else{
api.alert({
title: '提示',
msg: message.errmsg,
}); }
});
},
unlock_package_number(){
api.addEventListener({
name: 'unlock_package_number'
}, (ret, err)=>{
if( ret ){
// 用户购买道具
this.socket.emit("unlock_package");
}
}); this.socket.on("unlock_package_response",(message)=>{
if(parseInt(message.errno) === 1000){
api.sendEvent({
name: 'unlock_package_success',
extra: {
}
});
}else{
api.alert({
title: '提示',
msg: message.errmsg,
}); } })
},
show_pet(){
// 显示宠物
this.socket.emit("pet_show");
this.socket.on("pet_show_response",(message)=>{
if(parseInt(message.errno) === 1000){
// 把宠物信息保存到本地
this.game.save({"pet_list":message.pet_list})
this.game.save({"pet_number":message.pet_number})
setTimeout(()=>{
api.sendEvent({
name: 'pet_show_success',
extra: {}
});
},500);
}else{
api.alert({
title: '提示',
msg: message.errmsg,
});
} })
}
}
});
}
</script>
</body>
</html>

前端发起使用道具的请求:orchard.html

3.后端实现使用道具接口

服务端实现使用道具接口, socket.py 代码:

from datetime import datetime
@socketio.on("use_prop", namespace="/mofang")
def use_prop(pid):
"""使用宠物"""
room = request.sid
user_info = mongo.db.user_info_list.find_one({"sid":request.sid})
user = User.query.get(user_info.get("_id"))
if user is None:a
socketio.emit("pet_use_response", {"errno":status.CODE_NO_USER,"errmsg":errmsg.user_not_exists}, namespace="/mofang", room=room)
return # 1.获取宠物列表
pet_list = user_info.get("pet_list", [])
if len(pet_list) > 1:
socketio.emit("pet_use_response", {"errno":status.CODE_NO_EMPTY,"errmsg":errmsg.pet_not_empty}, namespace="/mofang", room=room)
return # 2. 是否有空余的宠物栏位
pet_number = user_info.get("pet_number",1)
if pet_number <= len(pet_list):
socketio.emit("pet_use_response", {"errno":status.CODE_NO_EMPTY,"errmsg":errmsg.pet_not_empty}, namespace="/mofang", room=room)
return # 3. 初始化当前宠物信息
pet = Goods.query.get(pid)
if pet is None:
socketio.emit("pet_use_response", {"errno":status.CODE_NO_SUCH_PET,"errmsg":errmsg.not_such_pet}, namespace="/mofang", room=room)
return # 4.获取有效期和防御值
exp_data = Setting.query.filter(Setting.name=="pet_expire_%s" % pid).first()
ski_data = Setting.query.filter(Setting.name=="pet_skill_%s" % pid).first() if exp_data is None:
# 默认7天有效期
expire = 7
else:
expire = exp_data.value if ski_data is None:
skill = 10
else:
skill = ski_data.value # 5.在redis中设置当前宠物的饱食度
pipe = redis.pipeline()
pipe.multi()
pipe.setex("pet_%s_%s_hp" % (user.id, len(pet_list)+1), 24*60*60, "_")
pipe.setex("pet_%s_%s_expire" % (user.id, len(pet_list)+1), int(expire)*24*60*60, "_")
pipe.execute() # 6.基本信息保存到mongo
mongo.db.user_info_list.update_one({"sid":request.sid},{"$push":{"pet_list":{
"pid": pid,
"image": pet.image,
"created_time": int( datetime.now().timestamp() ),
"skill": skill,
}}}) """
db.user_info_list.updateOne({"_id":"52"},{"$push":{"pet_list":{
"pid": 2,
"image": "pet1.png",
"created_time": 1609727155,
"skill": 30,
}}})
""" # 7.扣除背包中的道具数量
prop_list = user_info.get("prop_list",{})
for key,value in prop_list.items():
if key == ("prop_%s" % pid):
if int(value) > 1:
prop_list[key] = int(value) - 1
else:
prop_list.pop(key)
break mongo.db.user_info_list.update_one({"sid":room},{"$set":{"prop_list":prop_list}})
user_prop()
pet_show() socketio.emit("pet_use_response", {"errno": status.CODE_OK, "errmsg": errmsg.ok},
namespace="/mofang", room=room)

day117:MoFang:宠物栏的功能实现&宠物道具的使用的相关教程结束。

《day117:MoFang:宠物栏的功能实现&宠物道具的使用.doc》

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