2dx解析cocosbuilder中使用layer时的缺陷

2023-06-25,,

2dx解析cocosbuilder中使用layer时的缺陷

cocos2d-x 3.7

cocosbuilder中的layer通常会用到触摸属性:

但是在2dx解析布局文件的时候,却很多属性都没解析:

#define PROPERTY_TOUCH_ENABLED "isTouchEnabled"
#define PROPERTY_ACCELEROMETER_ENABLED "isAccelerometerEnabled"
#define PROPERTY_MOUSE_ENABLED "isMouseEnabled"
#define PROPERTY_KEYBOARD_ENABLED "isKeyboardEnabled" void LayerLoader::onHandlePropTypeCheck(Node * pNode, Node * pParent, const char * pPropertyName, bool pCheck, CCBReader * ccbReader) {
if(strcmp(pPropertyName, PROPERTY_TOUCH_ENABLED) == 0) {
((Layer *)pNode)->setTouchEnabled(pCheck);
} else if(strcmp(pPropertyName, PROPERTY_ACCELEROMETER_ENABLED) == 0) {
((Layer *)pNode)->setAccelerometerEnabled(pCheck);
} else if(strcmp(pPropertyName, PROPERTY_MOUSE_ENABLED) == 0) {
// TODO: Not supported
CCLOG("The property '%s' is not supported!", PROPERTY_MOUSE_ENABLED);
} else if(strcmp(pPropertyName, PROPERTY_KEYBOARD_ENABLED) == 0) {
// TODO: Not supported
CCLOG("The property '%s' is not supported!", PROPERTY_KEYBOARD_ENABLED);
// This comes closest: ((Layer *)pNode)->setKeypadEnabled(pCheck);
} else {
NodeLoader::onHandlePropTypeCheck(pNode, pParent, pPropertyName, pCheck, ccbReader);
}
}

最常用的ONE_BY_ONE和SwallowsTouches都没有解析,这样使用cocosbuilder编辑的那些属性还有什么用呢

下面是修改后的解析函数:

#define PROPERTY_DONT_TOUCH_SWALLOW "dontTouchSwallow"
#define PROPERTY_TOUCH_ONE_BY_ONE "touchOneByOne"
#define PROPERTY_TOUCH_ENABLED "touchEnabled"
#define PROPERTY_ACCELEROMETER_ENABLED "accelerometerEnabled"
#define PROPERTY_MOUSE_ENABLED "mouseEnabled"
#define PROPERTY_KEYBOARD_ENABLED "keyboardEnabled" void LayerLoader::onHandlePropTypeCheck(Node * pNode, Node * pParent, const char * pPropertyName, bool pCheck, CCBReader * ccbReader) {
if(strcmp(pPropertyName, PROPERTY_TOUCH_ENABLED) == 0) {
((Layer *)pNode)->setTouchEnabled(pCheck);
} else if(strcmp(pPropertyName, PROPERTY_DONT_TOUCH_SWALLOW) == 0) {
((Layer *)pNode)->setSwallowsTouches(!pCheck);
} else if(strcmp(pPropertyName, PROPERTY_TOUCH_ONE_BY_ONE) == 0) {
((Layer *)pNode)->setTouchMode(Touch::DispatchMode::ONE_BY_ONE);
} else if(strcmp(pPropertyName, PROPERTY_ACCELEROMETER_ENABLED) == 0) {
((Layer *)pNode)->setAccelerometerEnabled(pCheck);
} else if(strcmp(pPropertyName, PROPERTY_MOUSE_ENABLED) == 0) {
// TODO: Not supported
CCLOG("The property '%s' is not supported!", PROPERTY_MOUSE_ENABLED);
} else if(strcmp(pPropertyName, PROPERTY_KEYBOARD_ENABLED) == 0) {
((Layer *)pNode)->setKeyboardEnabled(pCheck);
} else {
NodeLoader::onHandlePropTypeCheck(pNode, pParent, pPropertyName, pCheck, ccbReader);
}
}

2dx解析cocosbuilder中使用layer时的缺陷的相关教程结束。

《2dx解析cocosbuilder中使用layer时的缺陷.doc》

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