nodejs与c语言交互应用实例

2023-06-25,,

nodejs与c/c++交互目前主流的方式有两种,node addon c++ 和 node-ffi .

1、node addon c++

1)nodejs从c语言读取数据

addon.c

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdbool.h> typedef struct
{
double lon;
double lat;
}gps_info_t; gps_info_t* gps; void get_gps_shm_init(void)
{
gps = (gps_info_t *)malloc(sizeof(gps_info_t));
} Napi::Object CreateObject(const Napi::CallbackInfo& info) {
Napi::Env env = info.Env();
Napi::Object obj = Napi::Object::New(env); gps->lon = 55.5;
gps->lat = 66.6; printf("send lon: %f\n", gps->lon);
printf("send lat: %f\n", gps->lat); obj.Set(Napi::String::New(env, "lon"), gps->lon);
obj.Set(Napi::String::New(env, "lat"), gps->lat); return obj;
} Napi::Object Init(Napi::Env env, Napi::Object exports) {
get_gps_shm_init();
return Napi::Function::New(env, CreateObject, "createObject");
} NODE_API_MODULE(addon, Init)

addon.js

var addon = require('bindings')('addon');

var obj = addon('gps');

console.log(obj.lon);
console.log(obj.lat); module.exports.obj = obj;

2)nodejs向c语言写数据

addon.c

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdbool.h> typedef struct
{
char *user_name;
char *passwd;
char *dev_id;
}user_info_t; user_info_t* user; void put_user_info_shm_init(void)
{
user = (user_info_t *)malloc(sizeof(user_info_t));
user->user_name = (char*)malloc(*sizeof(char));
user->passwd = (char*)malloc(*sizeof(char));
user->dev_id = (char*)malloc(*sizeof(char));
} Napi::Object CreateObject(const Napi::CallbackInfo& info) {
Napi::Env env = info.Env();
Napi::Object obj = Napi::Object::New(env); memset(user->user_name, , );
memset(user->passwd, , );
memset(user->dev_id, , );
memcpy(user->user_name, info[].ToString(), );
memcpy(user->passwd, info[].ToString(), );
memcpy(user->dev_id, info[].ToString(), ); printf("recv user info (user_name): %s\n", user->user_name);
printf("recv user info (passwd): %s\n", user->passwd);
printf("recv user info (dev_id): %s\n", user->dev_id); return obj;
} Napi::Object Init(Napi::Env env, Napi::Object exports) {
put_user_info_shm_init();
return Napi::Function::New(env, CreateObject, "createObject");
} NODE_API_MODULE(addon, Init)

addon.js

var addon = require('bindings')('addon');

var user_info = {
user_name = 'zdd';
passwd = '123';
dev_id = '65535'
} var obj = addon(user_info.user_name,user_info.passwd,user_info.dev_id); module.exports.user_info = user_info;

nodejs的C/C++拓展,将c/c++源码编译成js模板库

ubuntu下编译

node-gyp configure
node-gyp build

node addon.js

交叉编译
export CC=arm-linux-gnueabihf-gcc
export CXX=arm-linux-gnueabihf-g++
export LD=arm-linux-gnueabihf-ld
export RAINLIB=arm-linux-gnueabihf-rainlib
export AR=arm-linux-gnueabihf-ar
export LINK=arm-linux-gnueabihf-g++
node-gyp configure --arch=arm
node-gyp build

node addon.js

2、node-ffi

1)nodejs从c语言读取数据

factorial.c

#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <string.h> #if defined(WIN32) || defined(_WIN32)
#define EXPORT __declspec(dllexport)
#else
#define EXPORT
#endif typedef struct
{
double lon;
double lat;
}gps_info_t; gps_info_t* gps; void get_gps_shm_init(void)
{
gps = (gps_info_t *)malloc(sizeof(gps_info_t));
} EXPORT gps_info_t* get_gps_info(void) {
get_gps_shm_init();
gps->lon = 55.5;
gps->lat = 55.5;return gps;
}

factorial.js

var ffi = require('../node-ffi-master/')
var refStruct = require('ref-struct');
var refArray = require('ref-array');
var ref = require('ref'); //gps date struct
var gps = refStruct({
'lon':ref.types.double,
'lat':ref.types.double,
}); var gpsStructArrayType = refArray(gps);
var gps_info = gpsStructArrayType(); var libfactorial = ffi.Library('./libfactorial', {
'get_gps_info': [ gpsStructArrayType, [ 'void' ] ],
}); gps_info = libfactorial.get_gps_info() console.log('Your output: ' + gps_info[].lon)
console.log('Your output: ' + gps_info[].lat)

2)nodejs向c语言写数据

factorial.c

#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <string.h> #if defined(WIN32) || defined(_WIN32)
#define EXPORT __declspec(dllexport)
#else
#define EXPORT
#endif typedef struct
{
char *user_name;
char *passwd;
char *dev_id;
}user_info_t; user_info_t* user; void put_user_info_shm_init(void)
{
user = (user_info_t *)malloc(sizeof(user_info_t));
user->user_name = (char*)malloc(*sizeof(char));
user->passwd = (char*)malloc(*sizeof(char));
user->dev_id = (char*)malloc(*sizeof(char));
} EXPORT void put_user_info(user_info_t* user_info) {
put_user_info_shm_init();
printf("get userinfo(user_name):%s",user_info->user_name);
printf("get userinfo(user_name):%s",user_info->passwd);
printf("get userinfo(user_name):%s",user_info->dev_id);
}

factorial.js

var ffi = require('../node-ffi-master/')
var refStruct = require('ref-struct');
var refArray = require('ref-array');
var ref = require('ref'); //ui date struct
var user = refStruct({
'user_name':'string',
'passwd':'string',
'dev_id':'string',
}); var userStructArrayType = refArray(user);
var user_info = userStructArrayType(); user_info[].user_name = 'zdd';
user_info[].passwd = '';
user_info[].dev_id = ''; var libfactorial = ffi.Library('./libfactorial', {
'put_user_info': [ 'void', [ userStructArrayType ] ]
}); libfactorial.put_user_info(user_info) console.log('Your input: ' + user_info[].user_name)
console.log('Your input: ' + user_info[].passwd)
console.log('Your input: ' + user_info[].dev_id)

gcc / arm-linux-gnueabihf-gcc -shared -fpic factorial.c -o libfactorial.so

node factorial.js

上面两种方式写了个demo放在github上了

https://github.com/zhoudd1/nodejs_call_c_cc

3、还有一种小众化的方式

通过child_process 方式调用EXE进程来实现数据交互。

var cp= require('child_process');
//同步的方式

letout = cp.execFileSync("testdll.exe", ["arg1","arg2"],{});

//异步的方式

cp.execFile("testdll.exe", ["arg1","arg2"], {}, (error, stdout, stderr) => {
    console.log(stdout);
})
 

这种方式NODE 会接管stdout 和 stderr ,exe中把结果通过 printf 输出。
缺点:需要先生成EXE,EXE 中调用 DLL/so 并且返回结果。
优点:不需要配置 FFI,不受DLL/so 的影响

更多细节

https://www.cnblogs.com/chyingp/p/node-learning-guide-child_process.html

https://blog.csdn.net/zeping891103/article/details/52230175

nodejs与c语言交互应用实例的相关教程结束。

《nodejs与c语言交互应用实例.doc》

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