VC++窗口创建过程,图形绘制,时钟程序

2023-06-12,,

创建窗口步骤:

(1)注册窗口类(RegisterClassEx)

(2)创建窗口(CreateWindowEx)

(3)在桌面显示窗口(ShowWindow)

(4)更新窗口客户区(UpdateWindow)

(5)进入无限的消息获取和处理的循环:获取消息(GetMessage);分派消息至窗口函数处理(DisPatchMessage);

如果是WM_QUIT,函数(GetMessage)返回False,消息循环结束,程序退出。

注册窗口类需要初始化一个窗口类结构,将其写成一个函数如下:

ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEXW wcex; //窗口类结构
wcex.cbSize = sizeof(WNDCLASSEX); //结构大小
wcex.style = CS_HREDRAW | CS_VREDRAW|CS_OWNDC;//CS:class style此窗口类派生的窗口具有的风格
//CS_OWNDC使得windows将每次对DC的设置保存下来,CS_HREDRAW | CS_VREDRAW窗口大小变化就刷新
wcex.lpfnWndProc = WndProc; //窗口函数指针
wcex.cbClsExtra = ; //紧跟在窗口类结构后的附加字节数
wcex.cbWndExtra = ; //紧跟在窗口事例后的附加字节数
wcex.hInstance = hInstance;//本模块的实例句柄
wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_CLOCKWINDOW));//窗口左上角图标句柄
wcex.hCursor = LoadCursor(nullptr, IDC_ARROW);//光标句柄
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW); //背景画刷句柄
wcex.lpszMenuName = MAKEINTRESOURCEW(IDC_CLOCKWINDOW);//菜单名
//wcex.lpszMenuName =NULL; //无菜单
wcex.lpszClassName = szWindowClass; //此窗口类名
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));//小图标句柄
return RegisterClassExW(&wcex); //注册此窗口类
}

创建窗口、显示窗口、刷新客户区写成一个函数如下:

BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
hInst = hInstance; // 将实例句柄存储在全局变量中
HWND hWnd = CreateWindowW(szWindowClass, //窗口类名
szTitle, //窗口标题
WS_OVERLAPPEDWINDOW, //窗口风格 WS:window style
CW_USEDEFAULT, //初始位置X坐标
CW_USEDEFAULT, //初始位置Y坐标
, //宽度
, //高度
nullptr, //父窗口句柄
nullptr, //菜单句柄
hInstance, //程序实例句柄
nullptr); //用户数据
if (!hWnd)
{
return FALSE;
}
ShowWindow(hWnd, nCmdShow); //显示窗口
UpdateWindow(hWnd); //刷新客户区
return TRUE;
}

因此主函数可以写为:

int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
_In_opt_ HINSTANCE hPrevInstance,
_In_ LPWSTR lpCmdLine,
_In_ int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
// 初始化全局字符串
LoadStringW(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadStringW(hInstance, IDC_CLOCKWINDOW, szWindowClass, MAX_LOADSTRING); MyRegisterClass(hInstance);
// 执行应用程序初始化:
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
} HACCEL hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_CLOCKWINDOW)); MSG msg;
// 主消息循环:
while (GetMessage(&msg, nullptr, , ))//GetMessage返回False程序结束
{
if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
return (int) msg.wParam; //程序结束时返回最后一个MSG的wParam。
}

在窗口作图

测试一:先打开notepad,之后运行此代码

    HWND hWnd;
HDC hDC;
hWnd = ::FindWindow(_TEXT("Notepad"), NULL);
hDC = ::GetDC(hWnd);
while (::IsWindow(hWnd))
{
::SetTextColor(hDC, RGB(, , ));
::SetBkColor(hDC, RGB(, , ));
::TextOut(hDC, , , _T("this is a test."), sizeof("this is a test.") - ); HPEN hPen = CreatePen(NULL,,RGB(,,));
::SelectObject(hDC, hPen);
::SelectObject(hDC, ::GetStockObject(BLACK_BRUSH));
Ellipse(hDC, , , , );
Sleep();
::SelectObject(hDC, ::GetStockObject(WHITE_BRUSH));
Ellipse(hDC, , , , );
Sleep();
::SelectObject(hDC, ::GetStockObject(LTGRAY_BRUSH));
Ellipse(hDC, , , , );
Sleep();
::SelectObject(hDC, ::GetStockObject(GRAY_BRUSH));
Ellipse(hDC, , , , );
Sleep();
::SelectObject(hDC, ::GetStockObject(DKGRAY_BRUSH));
Ellipse(hDC, , , , );
Sleep();
::SelectObject(hDC, ::GetStockObject(DKGRAY_BRUSH));
Ellipse(hDC, , , , );
Sleep();
}
ReleaseDC(hWnd, hDC);

绘图首先要取得设备环境句柄

            PAINTSTRUCT ps;
HDC hdc = BeginPaint(hWnd, &ps); //取得(窗口客户区无效区域)设备环境句柄
//绘图代码
//EndPaint(hWnd, &ps);
HDC hdcW = ::GetWindowDC(hWnd); //取得整个窗口设备环境句柄
HDC hdcD = ::GetDC(hWnd); //取得窗口客户区设备环境句柄(函数可用在任何地方)

接着有时为了作图方便需要修改默认坐标系

void SetIsotropic(HWND hWnd,HDC hdc)
{
RECT rect;
GetClientRect(hWnd, &rect); //取得客户区大小
::SetMapMode(hdc, MM_ANISOTROPIC); //自定义坐标系MM_ANISOTROPIC:X!=Y,MM_ISOTROPIC:X=Y
::SetWindowExtEx(hdc, , , NULL); //逻辑刻度,第四个参数可用于返回原来的大小
::SetViewportExtEx(hdc, rect.right, -rect.bottom, NULL); //像素刻度(坐标方向),第四个参数可用于返回原来的大小
::SetViewportOrgEx(hdc, rect.right / , rect.bottom / , NULL);
//修改坐标系(参照之前坐标系的位置坐标),第四个参数可用于返回原来的原点
}

修改完坐标系后开始绘制时钟表面

void paintClock(HWND hWnd,HDC hdc)
{
HPEN hPenTri, hPenTime, hPenCent;
HBRUSH hBrushTr, hBrushTime, hBrushCent;
int colorUseR = (rand() % ( - + )) + ; //(rand() % (b-a+1))+ a; a~b随机数
int colorUseG = (rand() % ( - + )) + ;
int colorUseB = (rand() % ( - + )) + ;
hPenTri = CreatePen(NULL, , RGB(, colorUseG, ));
hBrushTr = ::CreateSolidBrush(RGB(, colorUseG, ));
bankColor = RGB(, colorUseG, );
hPenTime = CreatePen(NULL, , RGB(colorUseR, , ));
hBrushTime = ::CreateSolidBrush(RGB(colorUseR, , ));
hPenCent = ::CreatePen(NULL, , RGB(, , colorUseB));
hBrushCent = ::CreateSolidBrush(RGB(, , colorUseB)); SetIsotropic(hWnd,hdc);
///三角形////////////////////////////////////////////////////////////////////////////////////
//SetDCBrushColor(hdc, RGB(255, 255, 255));//(无效)
::SelectObject(hdc, hPenTri);
::SelectObject(hdc, hBrushTr);
//POINT Mypoint[12] = { (250,10),(375,33.5),(466.5,125),(490,250),(466.5,375),(375,466.5),(250,490),(125,466.5),(33.5,375),(10,250),(33.5,125),(125,33.5) };//写法错误
POINT Mypoint[] = { ,,,207.84,207.84,,,,207.84,-,,-207.84,,-,-,-207.84,-207.84,-,-,,-207.84,,-,207.84 };
//::ClientToScreen(hWnd, point); //投射到屏幕坐标,返回至point
POINT Mypoint1[] = { Mypoint[],Mypoint[],Mypoint[] };
POINT Mypoint2[] = { Mypoint[],Mypoint[],Mypoint[] };
POINT Mypoint3[] = { Mypoint[],Mypoint[],Mypoint[] };
POINT Mypoint4[] = { Mypoint[],Mypoint[],Mypoint[] };
//POINT Mypoint5[4]={ Mypoint1 ,Mypoint2,Mypoint3,Mypoint4}//不好用for循环简化操作,二维数组用不了??
Polygon(hdc, Mypoint1, );
Polygon(hdc, Mypoint2, );
Polygon(hdc, Mypoint3, );
Polygon(hdc, Mypoint4, );
//圆形=============================================================== ::SelectObject(hdc, hPenTime);
::SelectObject(hdc, hBrushTime);//图形填充色
for (int i = ; i < ; i++)
{
Ellipse(hdc, Mypoint[i].x - , Mypoint[i].y - , Mypoint[i].x + , Mypoint[i].y + );
}
//中心点加文本=======================================================
::SelectObject(hdc, hPenCent);
::SelectObject(hdc, hBrushCent);
::Ellipse(hdc, -, , , -);
::SetTextColor(hdc, RGB(, , )); //文字颜色
//::SetBkColor(hdc, TRANSPARENT); //文字背景色,设置为透明无效
::SetBkMode(hdc, TRANSPARENT); //文字背景透明 CString strText = _T("时钟");
TextOut(hdc, -, , (LPCWSTR)strText, sizeof(strText) - );
}

绘制时钟的指针函数

void DrawHand(HDC hdc, int nLength, int nWidth, int nDegrees, COLORREF clrColor)
{
double nRadians = (double)nDegrees * * 3.1415926 / ;
POINT pt[];
pt[].x = (int)(nLength*sin(nRadians));
pt[].y = (int)(nLength*cos(nRadians));
pt[].x = pt[].x /-;
pt[].y = pt[].y /-;
HPEN hPen = ::CreatePen(PS_SOLID, nWidth, clrColor);
HPEN oldPen = (HPEN)::SelectObject(hdc, hPen);
::MoveToEx(hdc, pt[].x, pt[].y, NULL);
LineTo(hdc, pt[].x, pt[].y); ::SelectObject(hdc, oldPen);
::DeleteObject(hPen);
}

在窗口函数WM_CREATE下设置定时器

    case WM_CREATE:
//当一个应用程序通过CreateWindowEx函数或者CreateWindow函数请求创建窗口时发送此消息,(此消息在函数返回之前发送)。
SYSTEMTIME time;
::GetLocalTime(&time);
s_PreHour = time.wHour%;//取余
s_PreMinute = time.wMinute;
s_PreSecond = time.wSecond;
SetTimer(hWnd, //窗口句柄
IDT_CLOCK,//TimerID
, //间隔
NULL); //计时器函数指针
return ;
//它应当返回0以使得窗口的创建过程得以继续。如果对于这个消息程序返回-1,窗口将会被销毁。
//并且CreateWindowEx或者CreateWindow函数将会返回一个值为NULL的句柄。

在WM_TIMER下控制指针的变化与重画

    case WM_TIMER:
paintClock(hWnd, hDC);
//paintClock(hWnd, hDC);重画了时钟面板,使得覆盖了旧的时钟指针
if (::IsIconic(hWnd)) //如果窗口是最小化
{
return ;
}
::GetLocalTime(&time);
//HDC hDC = ::GetDC(hWnd);//(无法写在这里)
SetIsotropic(hWnd, hDC);//建立坐标系
if (time.wMinute != s_PreMinute)
{
//DrawHand(hDC, 140, 8, s_PreHour * 30 + s_PreMinute / 2, bankColor);//使用时钟面板颜色覆盖原指针
//DrawHand(hDC, 170, 6, s_PreMinute * 6, bankColor);
//覆盖失败(不能使得指针颜色完全消失,如同在相同的两点好几条画好几条线,看起来线条变粗并不像一条直线) s_PreHour = time.wHour;
s_PreMinute = time.wMinute;
}
if (time.wSecond != s_PreSecond)
{
//DrawHand(hDC, 170, 1, s_PreSecond * 6, bankColor);//使用时钟面板颜色覆盖原指针
DrawHand(hDC, , , s_PreHour * + s_PreMinute / , RGB(,,));
DrawHand(hDC, , , s_PreMinute * , RGB(, , ));
DrawHand(hDC, , , s_PreSecond * , RGB(, , ));
s_PreSecond = time.wSecond;
}
//::MessageBeep(MB_ICONASTERISK);//发出“嘟嘟”声
break;

效果图

VC++窗口创建过程,图形绘制,时钟程序的相关教程结束。

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