用c语言实现三子棋

2023-02-21,

  1 game.c://实现三子棋的.c文件
#define _CRT_SECURE_NO_WARNINGS
#include"game.h" void init_board(char arr[ROW][COL], int row, int col)//实现数组的初始化
{
int i = ;
int j = ;
for (i = ; i < row; i++)
{
for (j = ; j < col; j++)
{
arr[i][j] = ' ';
}
}
}
void display_board(char arr[ROW][COL], int row, int col)//打印棋盘函数
{
int i = ;
for (i = ; i < row; i++)
{
int j = ;
for (j = ; j < col; j++)
{
printf(" %c ",arr[i][j]);
if (j < col - )
printf("|");
}
printf("\n");
if (i < row - )
{
for (j = ; j < col; j++)
{
printf("---");
if (j < col - )
printf("|");
}
}
printf("\n");
}
} void player_move(char arr[ROW][COL], int row, int col)//玩家下棋
{
int x = ;
int y = ;
printf("玩家走\n");
while ()
{
printf("请输入坐标:\n");
scanf("%d %d", &x, &y);
if ((x >= && x <= row) && (y >= && y <= col))
{
if (arr[x - ][y - ] == ' ')
{
arr[x - ][y - ] = 'x';
break;
}
else
{
printf("该坐标已被占用\n");
}
}
else
{
printf("坐标非法\n");
}
} } void computer_move(char arr[ROW][COL], int row, int col)//电脑下棋(在这里是通过生成一个随机的二维坐标)
{
int x = ;
int y = ;
printf("电脑走:\n");
while ()
{
x = rand() % ;
y = rand() % ;
if (arr[x][y] == ' ')
{
arr[x][y] = '';
break;
}
}
} static int Isfull(char arr[ROW][COL], int row, int col)//判断二维数组arr[i][j]是否为' ',如果是,则返回0
{
int i = ;
int j = ;
for (i = ; i < row; i++)
{
for (j = ; j < col; j++)
{
if (arr[i][j] == ' ')
return ;
}
}
return ; } char Iswin(char arr[ROW][COL], int row, int col)//判断输赢的函数
{ int i = ;
for (i = ; i < row; i++)
{
if ((arr[i][] == arr[i][]) && (arr[i][] == arr[i][])&&(arr[][i])!=' ')
{
return arr[i][];
}
}
for (i = ; i < col; i++)
{
if ((arr[][i] == arr[][i]) && (arr[][i] == arr[][i]) && (arr[i][]) != ' ')
{
return arr[][i];
}
}
if (arr[][] == arr[][] && arr[][] == arr[][] && arr[][] != ' ')
{
return arr[][];
}
if (arr[][] == arr[][] && arr[][] == arr[][] && arr[][] != ' ')
{
return arr[][];
}
if (Isfull(arr,row,col))
{
return 'Q';
}
return ' '; }
test.c:
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
void menu()
{
printf("*********************************\n");
printf("******** 欢迎来到三子棋 *******\n");
printf("******** 1.play *******\n");
printf("******** 0.exit *******\n");
}
void game()
{
char arr[ROW][COL] = { };
char ret = ;
init_board(arr, ROW, COL);
display_board(arr, ROW, COL);
while ()
{
player_move(arr,ROW,COL);
ret = Iswin(arr, ROW, COL);
if (ret != ' ')
{
break;
}
display_board(arr, ROW, COL);
computer_move(arr,ROW,COL);
ret = Iswin(arr, ROW, COL);
if (ret != ' ')
{
break;
}
display_board(arr, ROW, COL);
}
display_board(arr, ROW, COL);
if (ret == 'x')
{
printf("玩家赢\n");
}
else if (ret == '')
{
printf("电脑赢\n");
}
else if (ret == 'Q')
{
printf("平局\n");
}
}
void test()
{
int input = ;
srand((unsigned int)time(NULL));
do
{
printf("请输入你的选择(0/1):\n");
scanf("%d", &input);
switch (input)
{
case :
game();
break;
case :
printf("退出游戏\n");
break;
default:
printf("输入错误,请重新输入:\n");
break;
}
} while (input);
}
int main()
{
menu();
test();
system("pause");
return ;
}
game.h:
#ifndef __GAME_H__
#define __GAME_H__
#pragma once
#define ROW 3
#define COL 3
#include<stdio.h>
#include<time.h>
#include<string.h>
#include<stdlib.h>
void init_board(char arr[ROW][COL], int row, int col);
void display_board(char arr[ROW][COL], int row, int col);
void player_move(char arr[ROW][COL], int row, int col);
void computer_move(char arr[ROW][COL], int row, int col);
char Iswin(char arr[ROW][COL], int row, int col);

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《用c语言实现三子棋.doc》

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