使用 Windows Core Audio APs 进行 Loopback Recording 并生成 WAV 文件

2022-12-01,,,,

参考文档

COM Coding Practices

Audio File Format Specifications

Core Audio APIs

Loopback Recording

#include <iostream>
#include <fstream>
#include <vector> #include <mmdeviceapi.h>
#include <combaseapi.h>
#include <atlbase.h>
#include <Functiondiscoverykeys_devpkey.h>
#include <Audioclient.h>
#include <Audiopolicy.h> // 利用RAII手法,自动调用 CoUninitialize
class CoInitializeGuard {
public:
CoInitializeGuard()
{
_hr = CoInitializeEx(nullptr, COINIT::COINIT_MULTITHREADED);
} ~CoInitializeGuard()
{
if (_hr == S_OK || _hr == S_FALSE) {
CoUninitialize();
}
} HRESULT result() const { return _hr; } private:
HRESULT _hr;
}; constexpr inline void exit_on_failed(HRESULT hr);
void printEndpoints(CComPtr<IMMDeviceCollection> pColletion);
std::string wchars_to_mbs(const wchar_t* s); int main()
{
HRESULT hr{}; CoInitializeGuard coInitializeGuard;
exit_on_failed(coInitializeGuard.result()); // COM 对象都用 CComPtr 包装,会自动调用 Release
// COM 接口分配的堆变量用 CComHeapPtr 包装,会自动调用 CoTaskMemFree
CComPtr<IMMDeviceEnumerator> pEnumerator;
hr = pEnumerator.CoCreateInstance(__uuidof(MMDeviceEnumerator));
exit_on_failed(hr); // 打印所有可用的音频设备
//CComPtr<IMMDeviceCollection> pColletion;
//hr = pEnumerator->EnumAudioEndpoints(eRender, DEVICE_STATE_ACTIVE, &pColletion);
//exit_on_failed(hr);
//printEndpoints(pColletion); // 使用默认的 Audio Endpoint,eRender 表示音频播放设备,而不是录音设备
CComPtr<IMMDevice> pEndpoint;
hr = pEnumerator->GetDefaultAudioEndpoint(eRender, eConsole, &pEndpoint);
exit_on_failed(hr); // 打印出播放设备的名字,可能包含中文
CComPtr<IPropertyStore> pProps;
hr = pEndpoint->OpenPropertyStore(STGM_READ, &pProps);
exit_on_failed(hr);
PROPVARIANT varName;
PropVariantInit(&varName);
hr = pProps->GetValue(PKEY_Device_FriendlyName, &varName);
exit_on_failed(hr);
std::cout << "select audio endpoint: " << wchars_to_mbs(varName.pwszVal) << std::endl;
PropVariantClear(&varName); // 由 IMMDevice 对象 得到 IAudioClient 对象
CComPtr<IAudioClient> pAudioClient;
hr = pEndpoint->Activate(__uuidof(IAudioClient), CLSCTX_ALL, nullptr, (void**)&pAudioClient);
exit_on_failed(hr); // 获得音频播放设备格式信息
CComHeapPtr<WAVEFORMATEX> pDeviceFormat;
pAudioClient->GetMixFormat(&pDeviceFormat); constexpr int REFTIMES_PER_SEC = 10000000; // 1 reference_time = 100ns
constexpr int REFTIMES_PER_MILLISEC = 10000; // 初始化 IAudioClient 对象
const REFERENCE_TIME hnsRequestedDuration = 2 * REFTIMES_PER_SEC; // 1s
hr = pAudioClient->Initialize(AUDCLNT_SHAREMODE_SHARED, AUDCLNT_STREAMFLAGS_LOOPBACK, hnsRequestedDuration, 0, pDeviceFormat, nullptr);
exit_on_failed(hr); // 获得缓冲区大小
UINT32 bufferFrameCount{};
hr = pAudioClient->GetBufferSize(&bufferFrameCount);
exit_on_failed(hr); // 由 IAudioClient 对象 得到 IAudioCaptureClient 对象,也就是将音频播放设备视为录音设备
CComPtr<IAudioCaptureClient> pCaptureClient;
hr = pAudioClient->GetService(__uuidof(IAudioCaptureClient), (void**)&pCaptureClient);
exit_on_failed(hr); // 开始录音
hr = pAudioClient->Start();
exit_on_failed(hr); const REFERENCE_TIME hnsActualDuration = (long long)REFTIMES_PER_SEC * bufferFrameCount / pDeviceFormat->nSamplesPerSec; std::ofstream ofile("./out.wav", std::ios::binary);
if (!ofile) {
exit(-1);
} // 写入各种 header 信息 constexpr UINT32 sizePlaceholder{};
// master RIFF chunk
ofile.write("RIFF", 4);
ofile.write((const char*)&sizePlaceholder, 4);
ofile.write("WAVE", 4);
// 12 // fmt chunk
ofile.write("fmt ", 4);
UINT32 fmt_ckSize = sizeof(WAVEFORMATEX) + pDeviceFormat->cbSize;
ofile.write((const char*)&fmt_ckSize, 4);
{
auto p = pDeviceFormat.Detach();
ofile.write((const char*)p, fmt_ckSize);
pDeviceFormat.Attach(p);
}
// 8 + fmt_ckSize // fact chunk
bool has_fact_chunt = pDeviceFormat->wFormatTag != WAVE_FORMAT_PCM;
if (has_fact_chunt) {
ofile.write("fact", 4);
UINT32 fact_ckSize = 4;
ofile.write((const char*)&fact_ckSize, 4);
DWORD dwSampleLength{};
ofile.write((const char*)&dwSampleLength, 4);
}
// 12 // data chunk
ofile.write("data", 4);
ofile.write((const char*)&sizePlaceholder, 4); UINT32 data_ckSize = 0; // samples data 的大小
UINT32 frame_count = 0; // 帧数 constexpr int max_duration = 60; // 录制 60s
int seconds{}; // 已经录制的时间 time_t t_begin = time(NULL); //UINT32
do {
// 睡眠一定时间,防止CPU占用率高
Sleep(9); BYTE* pData{}; // samples 数据
UINT32 numFramesAvailable{}; // 缓冲区有多少帧
DWORD dwFlags{}; hr = pCaptureClient->GetBuffer(&pData, &numFramesAvailable, &dwFlags, NULL, NULL);
exit_on_failed(hr); int frame_bytes = pDeviceFormat->nChannels * pDeviceFormat->wBitsPerSample / 8;
int count = numFramesAvailable * frame_bytes;
ofile.write((const char*)pData, count);
data_ckSize += count;
frame_count += numFramesAvailable;
seconds = frame_count / pDeviceFormat->nSamplesPerSec;
std::cout << "numFramesAvailable: " << numFramesAvailable << " seconds: " << seconds << std::endl; hr = pCaptureClient->ReleaseBuffer(numFramesAvailable);
exit_on_failed(hr); } while (seconds < max_duration); // 检测实际花了多久,实际时间 - max_duration = 延迟
time_t t_end = time(NULL);
std::cout << "use wall clock: " << t_end - t_begin << "s" << std::endl; if (data_ckSize % 2) {
ofile.put(0);
++data_ckSize;
} UINT32 wave_ckSize = 4 + (8 + fmt_ckSize) + (8 + data_ckSize);
ofile.seekp(4);
ofile.write((const char*)&wave_ckSize, 4); if (has_fact_chunt) {
ofile.seekp(12 + (8 + fmt_ckSize) + 8);
ofile.write((const char*)&frame_count, 4);
} ofile.seekp(12 + (8 + fmt_ckSize) + 12 + 4);
ofile.write((const char*)&data_ckSize, 4); ofile.close(); //所有 COM 对象和 Heap 都会自动释放
} void printEndpoints(CComPtr<IMMDeviceCollection> pColletion)
{
HRESULT hr{}; UINT count{};
hr = pColletion->GetCount(&count);
exit_on_failed(hr); for (UINT i = 0; i < count; ++i) {
CComPtr<IMMDevice> pEndpoint;
hr = pColletion->Item(i, &pEndpoint);
exit_on_failed(hr); CComHeapPtr<WCHAR> pwszID;
hr = pEndpoint->GetId(&pwszID);
exit_on_failed(hr); CComPtr<IPropertyStore> pProps;
hr = pEndpoint->OpenPropertyStore(STGM_READ, &pProps);
exit_on_failed(hr); PROPVARIANT varName;
PropVariantInit(&varName);
hr = pProps->GetValue(PKEY_Device_FriendlyName, &varName);
exit_on_failed(hr); std::cout << wchars_to_mbs(varName.pwszVal) << std::endl; PropVariantClear(&varName);
}
} constexpr inline void exit_on_failed(HRESULT hr) {
if (FAILED(hr)) {
exit(-1);
}
} // 汉字会有编码问题,全部转成窄字符
std::string wchars_to_mbs(const wchar_t* src)
{
UINT cp = GetACP();
int ccWideChar = (int)wcslen(src);
int n = WideCharToMultiByte(cp, 0, src, ccWideChar, 0, 0, 0, 0); std::vector<char> buf(n);
WideCharToMultiByte(cp, 0, src, ccWideChar, buf.data(), (int)buf.size(), 0, 0);
std::string dst(buf.data(), buf.size());
return dst;
}

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