js特效教程(javascript特效代码大全)

2022-07-18,,,,

前端

小试牛刀,实现了六款简单常见html5 canvas特效滤镜,并且封装成一个纯javascript可调用的api文件gloomyfishfilter.js。支持的特效滤镜分别为:

1.反色

2.灰色调

3.模糊

4.浮雕

5.雕刻

6.合理

滤镜原理解释:

2.灰色调:获取一个预期点rgb值r,g,b则新的rgb值

newr =(r * 0.272)+(g * 0.534)+(b * 0.131);

newg =(r * 0.349)+(g * 0.686)+(b * 0.168);

newb =(r * 0.393)+(g * 0.769)+(b * 0.189);

3.模糊:基于一个5 * 5的卷积核

4.浮雕与雕刻:

根据当前预期的前一个预期rgb值与它的后一个重新的rgb值之差再加上128

5.总体:模拟了物体在镜子中与之对应的效果。

杂项准备

1、如何获取canvas 2d context对象

var canvas = document.getelementbyid("target");

canvas.width = source.clientwidth;

canvas.height = source.clientheight;

**if**(!canvas.getcontext) {

   console.log("canvas not supported. please install a html5compatible browser.");

   **return**;

}

// get 2d context of canvas and draw image

tempcontext = canvas.getcontext("2d");

2、如何添加一个dom img对象到canvas对象中

var source = document.getelementbyid("source");

tempcontext.drawimage(source, 0, 0, canvas.width,canvas.height);

3、如何从canvas对象中获取预定数据

var canvas = document.getelementbyid("target");

var len = canvas.width * canvas.height * 4;

var canvasdata = tempcontext.getimagedata(0, 0, canvas.width, canvas.height);

var binarydata = canvasdata.data;

4、如何对dom对象实现鼠标clickevent绑定

function bindbuttonevent(element, type, handler) 
{  

if(element.addeventlistener){ 

      element.addeventlistener(type, handler,**false**); 

   }else{ 

      element.attachevent('on'+type, handler);// for ie6,7,8

   } 

}

5、如何调用实现的gfilter api完成滤镜功能

<scriptsrc=*"gloomyfishfilter.js"*></script> //导入api文件

gfilter.colorinvertprocess(binarydata, len); //调用 api

6、浏览器支持:ie,ff,chrome上测试通过,其中ie上支持通过以下标签实现:

<meta http-equiv="x-ua-compatible"*content=*"chrome=ie8"> 

效果演示:

应用程序源代码:

css部分:

#svgcontainer {
  width:800px;
  height:600px;
  background-color:#eeeeee;
}

#sourcediv { float: left; border: 2px solid blue} 
#targetdiv { float: right;border: 2px solid red}

filter1.html中html源代码:

<!doctype html>
<html>
<head>
<meta http-equiv="x-ua-compatible" content="chrome=ie8">
<meta http-equiv="content-type" content="text/html;charset=utf-8">
<title>canvas filter demo</title>
<link href="default.css" rel="stylesheet" />
<script src="gloomyfishfilter.js"></scrip>
</head>
<body>
  <h1>html canvas image process - by gloomy fish</h1>
  <div id="svgcontainer">
    <div id="sourcediv">
      <img id="source" src="../test.png" />
    </div>
    <div id="targetdiv">
      <canvas id="target"></canvas>
    </div>
  </div>
  <div id="btn-group">
    <button type="button" id="invert-button">反色</button>
    <button type="button" id="adjust-button">灰色调</button>
    <button type="button" id="blur-button">模糊</button>
    <button type="button" id="relief-button">浮雕</button>
    <button type="button" id="diaoke-button">雕刻</button>
    <button type="button" id="mirror-button">镜像</button>
  </div>
</body>
</html>

filter1.html中javascript源代码:

var tempcontext = null; // global variable 2d context
    window.onload = function() {
      var source = document.getelementbyid("source");
      var canvas = document.getelementbyid("target");
      canvas.width = source.clientwidth;
      canvas.height = source.clientheight;

      if (!canvas.getcontext) {
          console.log("canvas not supported. please install a html5 compatible browser.");
          return;
      }

      // get 2d context of canvas and draw image
      tempcontext = canvas.getcontext("2d");
      tempcontext.drawimage(source, 0, 0, canvas.width, canvas.height);

          // initialization actions
          var inbutton = document.getelementbyid("invert-button");
          var adbutton = document.getelementbyid("adjust-button");
          var blurbutton = document.getelementbyid("blur-button");
          var rebutton = document.getelementbyid("relief-button");
          var dkbutton = document.getelementbyid("diaoke-button");
          var mirrorbutton = document.getelementbyid("mirror-button");

          // bind mouse click event
          bindbuttonevent(inbutton, "click", invertcolor);
          bindbuttonevent(adbutton, "click", adjustcolor);
          bindbuttonevent(blurbutton, "click", blurimage);
          bindbuttonevent(rebutton, "click", fudiaoimage);
          bindbuttonevent(dkbutton, "click", kediaoimage);
          bindbuttonevent(mirrorbutton, "click", mirrorimage);
    }

    function bindbuttonevent(element, type, handler)  
{  
      if(element.addeventlistener) {  
         element.addeventlistener(type, handler, false);  
      } else {  
         element.attachevent('on'+type, handler); // for ie6,7,8
      }  
    }  

    function invertcolor() {
      var canvas = document.getelementbyid("target");
      var len = canvas.width * canvas.height * 4;
      var canvasdata = tempcontext.getimagedata(0, 0, canvas.width, canvas.height);
      var binarydata = canvasdata.data;

          // processing all the pixels
          gfilter.colorinvertprocess(binarydata, len);

          // copying back canvas data to canvas
          tempcontext.putimagedata(canvasdata, 0, 0);
    }

    function adjustcolor() {
      var canvas = document.getelementbyid("target");
      var len = canvas.width * canvas.height * 4;
      var canvasdata = tempcontext.getimagedata(0, 0, canvas.width, canvas.height);
          var binarydata = canvasdata.data;

          // processing all the pixels
          gfilter.coloradjustprocess(binarydata, len);

          // copying back canvas data to canvas
          tempcontext.putimagedata(canvasdata, 0, 0);
    }

    function blurimage() 
{
      var canvas = document.getelementbyid("target");
      var len = canvas.width * canvas.height * 4;
      var canvasdata = tempcontext.getimagedata(0, 0, canvas.width, canvas.height);

          // processing all the pixels
          gfilter.blurprocess(tempcontext, canvasdata);

          // copying back canvas data to canvas
          tempcontext.putimagedata(canvasdata, 0, 0);
    }

    function fudiaoimage() 
{
      var canvas = document.getelementbyid("target");
      var len = canvas.width * canvas.height * 4;
      var canvasdata = tempcontext.getimagedata(0, 0, canvas.width, canvas.height);

          // processing all the pixels
          gfilter.reliefprocess(tempcontext, canvasdata);

          // copying back canvas data to canvas
          tempcontext.putimagedata(canvasdata, 0, 0);
    }

    function kediaoimage() 
{
      var canvas = document.getelementbyid("target");
      var len = canvas.width * canvas.height * 4;
      var canvasdata = tempcontext.getimagedata(0, 0, canvas.width, canvas.height);

          // processing all the pixels
          gfilter.diaokeprocess(tempcontext, canvasdata);

          // copying back canvas data to canvas
          tempcontext.putimagedata(canvasdata, 0, 0);
    }

    function mirrorimage() 
{
      var canvas = document.getelementbyid("target");
      var len = canvas.width * canvas.height * 4;
      var canvasdata = tempcontext.getimagedata(0, 0, canvas.width, canvas.height);

          // processing all the pixels
          gfilter.mirrorprocess(tempcontext, canvasdata);

          // copying back canvas data to canvas
          tempcontext.putimagedata(canvasdata, 0, 0);
    }

滤镜源代码(gloomyfishfilter.js):

var gfilter = {
    type: "canvas",
    name: "filters",
    author: "zhigang",
    getinfo: function () {
        return this.author + ' ' + this.type + ' ' + this.name;
    },

    /**
     * invert color value of pixel, new pixel = rgb(255-r, 255-g, 255 - b)
     * 
     * @param binarydata - canvas's imagedata.data
     * @param l - length of data (width * height of image data)
     */
   colorinvertprocess: function(binarydata, l) {
    for (var i = 0; i < l; i += 4) {
          var r = binarydata[i];
          var g = binarydata[i + 1];
          var b = binarydata[i + 2];

          binarydata[i] = 255-r;
          binarydata[i + 1] = 255-g;
          binarydata[i + 2] = 255-b;
      }
   },

   /**
    * adjust color values and make it more darker and gray...
    * 
    * @param binarydata
    * @param l
    */
  coloradjustprocess: function(binarydata, l) {
    for (var i = 0; i < l; i += 4) {
          var r = binarydata[i];
          var g = binarydata[i + 1];
          var b = binarydata[i + 2];

          binarydata[i] = (r * 0.272) + (g * 0.534) + (b * 0.131);
          binarydata[i + 1] = (r * 0.349) + (g * 0.686) + (b * 0.168);
          binarydata[i + 2] = (r * 0.393) + (g * 0.769) + (b * 0.189);
      }
  },

  /**
   * deep clone image data of canvas
   * 
   * @param context
   * @param src
   * @returns
   */
  copyimagedata: function(context, src)
  {
      var dst = context.createimagedata(src.width, src.height);
      dst.data.set(src.data);
      return dst;
  },

  /**
   * convolution - keneral size 5*5 - blur effect filter(模糊效果)
   * 
   * @param context
   * @param canvasdata
   */
  blurprocess: function(context, canvasdata) {
    console.log("canvas filter - blur process");
    var tempcanvasdata = this.copyimagedata(context, canvasdata);
    var sumred = 0.0, sumgreen = 0.0, sumblue = 0.0;
    for ( var x = 0; x < tempcanvasdata.width; x++) {    
            for ( var y = 0; y < tempcanvasdata.height; y++) {    

                // index of the pixel in the array    
                var idx = (x + y * tempcanvasdata.width) * 4;       
                for(var subcol=-2; subcol<=2; subcol++) {
                  var coloff = subcol + x;
                  if(coloff <0 || coloff >= tempcanvasdata.width) {
                    coloff = 0;
                  }
                  for(var subrow=-2; subrow<=2; subrow++) {
                    var rowoff = subrow + y;
                    if(rowoff < 0 || rowoff >= tempcanvasdata.height) {
                      rowoff = 0;
                    }
                    var idx2 = (coloff + rowoff * tempcanvasdata.width) * 4;    
                      var r = tempcanvasdata.data[idx2 + 0];    
                      var g = tempcanvasdata.data[idx2 + 1];    
                      var b = tempcanvasdata.data[idx2 + 2];
                      sumred += r;
                      sumgreen += g;
                      sumblue += b;
                  }
                }

                // calculate new rgb value
                var nr = (sumred / 25.0);
                var ng = (sumgreen / 25.0);
                var nb = (sumblue / 25.0);

                // clear previous for next pixel point
                sumred = 0.0;
                sumgreen = 0.0;
                sumblue = 0.0;

                // assign new pixel value    
                canvasdata.data[idx + 0] = nr; // red channel    
                canvasdata.data[idx + 1] = ng; // green channel    
                canvasdata.data[idx + 2] = nb; // blue channel    
                canvasdata.data[idx + 3] = 255; // alpha channel    
            }
    }
  },

  /**
   * after pixel value - before pixel value + 128
   * 浮雕效果
   */
  reliefprocess: function(context, canvasdata) {
    console.log("canvas filter - relief process");
    var tempcanvasdata = this.copyimagedata(context, canvasdata);
    for ( var x = 1; x < tempcanvasdata.width-1; x++) 
    {    
            for ( var y = 1; y < tempcanvasdata.height-1; y++)
            {    

                // index of the pixel in the array    
                var idx = (x + y * tempcanvasdata.width) * 4;       
        var bidx = ((x-1) + y * tempcanvasdata.width) * 4;
        var aidx = ((x+1) + y * tempcanvasdata.width) * 4;

                // calculate new rgb value
                var nr = tempcanvasdata.data[aidx + 0] - tempcanvasdata.data[bidx + 0] + 128;
                var ng = tempcanvasdata.data[aidx + 1] - tempcanvasdata.data[bidx + 1] + 128;
                var nb = tempcanvasdata.data[aidx + 2] - tempcanvasdata.data[bidx + 2] + 128;
                nr = (nr < 0) ? 0 : ((nr >255) ? 255 : nr);
                ng = (ng < 0) ? 0 : ((ng >255) ? 255 : ng);
                nb = (nb < 0) ? 0 : ((nb >255) ? 255 : nb);

                // assign new pixel value    
                canvasdata.data[idx + 0] = nr; // red channel    
                canvasdata.data[idx + 1] = ng; // green channel    
                canvasdata.data[idx + 2] = nb; // blue channel    
                canvasdata.data[idx + 3] = 255; // alpha channel    
            }
    }
  },

  /**
   *   before pixel value - after pixel value + 128
   *  雕刻效果
   * 
   * @param canvasdata
   */
  diaokeprocess: function(context, canvasdata) {
    console.log("canvas filter - process");
    var tempcanvasdata = this.copyimagedata(context, canvasdata);
    for ( var x = 1; x < tempcanvasdata.width-1; x++) 
    {    
            for ( var y = 1; y < tempcanvasdata.height-1; y++)
            {    

                // index of the pixel in the array    
                var idx = (x + y * tempcanvasdata.width) * 4;       
        var bidx = ((x-1) + y * tempcanvasdata.width) * 4;
        var aidx = ((x+1) + y * tempcanvasdata.width) * 4;

                // calculate new rgb value
                var nr = tempcanvasdata.data[bidx + 0] - tempcanvasdata.data[aidx + 0] + 128;
                var ng = tempcanvasdata.data[bidx + 1] - tempcanvasdata.data[aidx + 1] + 128;
                var nb = tempcanvasdata.data[bidx + 2] - tempcanvasdata.data[aidx + 2] + 128;
                nr = (nr < 0) ? 0 : ((nr >255) ? 255 : nr);
                ng = (ng < 0) ? 0 : ((ng >255) ? 255 : ng);
                nb = (nb < 0) ? 0 : ((nb >255) ? 255 : nb);

                // assign new pixel value    
                canvasdata.data[idx + 0] = nr; // red channel    
                canvasdata.data[idx + 1] = ng; // green channel    
                canvasdata.data[idx + 2] = nb; // blue channel    
                canvasdata.data[idx + 3] = 255; // alpha channel    
            }
    }
  },

  /**
   * mirror reflect
   * 
   * @param context
   * @param canvasdata
   */
  mirrorprocess : function(context, canvasdata) {
    console.log("canvas filter - process");
    var tempcanvasdata = this.copyimagedata(context, canvasdata);
    for ( var x = 0; x < tempcanvasdata.width; x++) // column
    {    
            for ( var y = 0; y < tempcanvasdata.height; y++) // row
            {    

                // index of the pixel in the array    
                var idx = (x + y * tempcanvasdata.width) * 4;       
        var midx = (((tempcanvasdata.width -1) - x) + y * tempcanvasdata.width) * 4;

                // assign new pixel value    
                canvasdata.data[midx + 0] = tempcanvasdata.data[idx + 0]; // red channel    
                canvasdata.data[midx + 1] = tempcanvasdata.data[idx + 1]; ; // green channel    
                canvasdata.data[midx + 2] = tempcanvasdata.data[idx + 2]; ; // blue channel    
                canvasdata.data[midx + 3] = 255; // alpha channel    
            }
    }
  },
};

《js特效教程(javascript特效代码大全).doc》

下载本文的Word格式文档,以方便收藏与打印。